Social
“Rice” by Lin Hwai-min (2013)
YouTube / Cloudgate Dance – via Iframely “Rice” is one of Lin Hwai-min’s dance work series “Cloud Gate”, which is first shown in Taipei, 2013. The dance is inspired by Chinese traditional farming culture, showing spirit of nature and Lin’s
“Rice” by Lin Hwai-min (2013)
YouTube / Cloudgate Dance – via Iframely “Rice” is one of Lin Hwai-min’s dance work series “Cloud Gate”, which is first shown in Taipei, 2013. The dance is inspired by Chinese traditional farming culture, showing spirit of nature and Lin’s
“Fatebook” by New Paradise Laboratories (2009-)
New Paradise Laboratories is an internet-based theatre company in Philadelphia observing ways in which social media platforms might be utilized to re-imagine theatre. In “Fatebook”, one of their earlier projects, one may click through and peer into the lives of
“Fatebook” by New Paradise Laboratories (2009-)
New Paradise Laboratories is an internet-based theatre company in Philadelphia observing ways in which social media platforms might be utilized to re-imagine theatre. In “Fatebook”, one of their earlier projects, one may click through and peer into the lives of
“Locked Room Scenario” By Ryan Gander (2011)
Ryan Gander’s Locked Room Scenario invites visiotors into schedule an appointment to enter a large warehouse. Scraps of paper, anonymous actors, detritus or suspicious objects in the surrounding neighborhood engage with the visitor in and around their time visiting. They are
“Locked Room Scenario” By Ryan Gander (2011)
Ryan Gander’s Locked Room Scenario invites visiotors into schedule an appointment to enter a large warehouse. Scraps of paper, anonymous actors, detritus or suspicious objects in the surrounding neighborhood engage with the visitor in and around their time visiting. They are
“MEƎM: A STORY BALLET ABOUT THE INTERNET” by Ryan McNamara (2015)
Ryan McNamara’s MEƎM was an experiment in expanded dance and theatre as a Performa commission at the Kitchen, NYC. The audience was seated in chairs outfitted with casters which were rolled around different pockets of the theatre in a choreographed fashion, where they were
“MEƎM: A STORY BALLET ABOUT THE INTERNET” by Ryan McNamara (2015)
Ryan McNamara’s MEƎM was an experiment in expanded dance and theatre as a Performa commission at the Kitchen, NYC. The audience was seated in chairs outfitted with casters which were rolled around different pockets of the theatre in a choreographed fashion, where they were
“Domestic Tension” by Wafaa Bilal (2007)
For 31 days, Wafaa Bilal lived inside of a gallery space with an internet-connected paintball gun. At any time during the exhibition, visitors to the piece’s website could choose to move and fire the gun.
“Domestic Tension” by Wafaa Bilal (2007)
For 31 days, Wafaa Bilal lived inside of a gallery space with an internet-connected paintball gun. At any time during the exhibition, visitors to the piece’s website could choose to move and fire the gun.
“Year Zero” by Nine Inch Nails and 42 Entertainment (2007)
“Year Zero” was a concept album by Nine Inch Nails about a dystopian version of America 15 years in the future (from the time of the album’s release). The album itself presented a mostly vague, poetic look into the fictional world; the primary way the story was told was through an alternate reality game.
“Year Zero” by Nine Inch Nails and 42 Entertainment (2007)
“Year Zero” was a concept album by Nine Inch Nails about a dystopian version of America 15 years in the future (from the time of the album’s release). The album itself presented a mostly vague, poetic look into the fictional world; the primary way the story was told was through an alternate reality game.
“Remote Theatrical Immersion: Extending Sleep No More” by MIT Media Lab’s Opera of the Future group and Punchdrunk (2012)
“Remote Theatrical Immersion” was an experimental collaboration between MIT Media Lab and Punchdrunk to explore ways to make the experience of an audience member at a show like “Sleep No More” more uniquely affected by their actions.
“Remote Theatrical Immersion: Extending Sleep No More” by MIT Media Lab’s Opera of the Future group and Punchdrunk (2012)
“Remote Theatrical Immersion” was an experimental collaboration between MIT Media Lab and Punchdrunk to explore ways to make the experience of an audience member at a show like “Sleep No More” more uniquely affected by their actions.
“Sanctum” by Juan Pampin and Michael McCrea (2013)
This work explores social media and physical space. The technology used allows audio to be projected towards a moving target; people can be in the same space and have totally different experience. For each viewer, the experienced is customized. The
“Sanctum” by Juan Pampin and Michael McCrea (2013)
This work explores social media and physical space. The technology used allows audio to be projected towards a moving target; people can be in the same space and have totally different experience. For each viewer, the experienced is customized. The
“Catalyzing Conversation I” by Becca Epstein (2015)
I created an installation where people were invited to sit and talk. The exhibition took place during a DIY music show in my house which doubles as the venue Station P. The installation included hand sewn pillows, paper sculptures, tea, and projected video. This piece allowed me to observe the way in which people are willing to interact.
“Catalyzing Conversation I” by Becca Epstein (2015)
I created an installation where people were invited to sit and talk. The exhibition took place during a DIY music show in my house which doubles as the venue Station P. The installation included hand sewn pillows, paper sculptures, tea, and projected video. This piece allowed me to observe the way in which people are willing to interact.
“Sad Portland” by MYNDWYRM/Ben Gansky (2012)
Sad Portland is an phone-based interactive piece made for the South-East neighborhood of Portland. A flyer depicts a map of the area, highlighting a cemetery, along with a drawing of two tombstones whose numerals have been replaced with symbols. At
“Sad Portland” by MYNDWYRM/Ben Gansky (2012)
Sad Portland is an phone-based interactive piece made for the South-East neighborhood of Portland. A flyer depicts a map of the area, highlighting a cemetery, along with a drawing of two tombstones whose numerals have been replaced with symbols. At