Mario v. Star Wars Go

Our idea was to play off the intensity surrounding the game of Go. We wanted to increase the intensity using two nostalgic fandoms battling against each other.

The idea behind what I built was to use level meter~ attached to a contact mic to trigger playback from a random bank of samples based on player turn. I also used cv.jit.track to track the position, and displacement of the payer’s hands. Kaitlin also used optical flux to control some parameters of the video.

The hardest part of this patch was programming the turn based logic, and separating the movement and stone play sounds. I wasn’t quite satisfied

Problems encountered: A single contact mic was not quite enough to trigger the samples every time someone put a stone down. We also ended up loosing the tracking dot too frequently and attached it to the players head, which yielded far less satisfying movement results.