LookingOutward 09

Heather’s Website: https://www.perfectplum.com/

Game Design: https://www.perfectplum.com/portfolio_category/gamedesign/

For this week I looked at the game developed by Heather Kelly. Specifically, I looked into her project SUPERHYPERCUBE, a VR first-person puzzler where the player controls a group of cubes to fit through holes in the wall, and the game increases in difficulty by increasing the block complexity. I really the game’s aesthetics, where the games take inspiration from retro arcade gaming aesthetics and transform them into 3D space. The animation of passing through the holes and rotation also feels dynamic and matches the aesthetics of the entire game.

Heather Kelly is an associate teaching professor at ETC CMU, where her work mainly focuses on underexplored aesthetic experiences and sensory interactions. She is the co-founder of kokoromi, where her works focus on experimental game collection. Throughout her career, she has worked on a broad variety of topics in the game industry, including AAA console games, smart toys, and web communities for girls.

Throughout her career, she has also produced many sex-inspired sensory designs, such as the game concept “Our first time”, “Lapis”, the game concept based on female orgasm, and her newest mobile application “OhMiBod”, an application controlling the OhMiBod brand vibrator.

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