Looking Outwards-11

I read “How Artists Can Bridge the Digital Divide and Reimagine Humanity“, and the societal issue that was addressed was access and affordability of information and communication technologies (ICT). The article discussed the problem in filling the digital divide known as the “production gap” and how the majority of user-generated content is built from a small sector of ‘elites’. This highlights the importance of digital collaboration with digital artists through transdisciplinary educational initiative can become the solution to bringing these multiple divides.

I liked how the writer showcased numerous artist-led experiments in order to give a visual representation of these unique creators. For instance, I thought Victoria Vesna‘s hacked gaming technology to show the destructive power of noise pollution across oceans was a great example of STEAM artists utilizing their resources and knowledge to foster both a positive and sharable attitude for using digital media. Overall, I enjoyed educating myself on the significance of creating a sustainable and equitable digital society.

‘NOISE AQUARIUM’ by Victoria Vesna

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