Day 1: (Tue Aug 27) Welcome and Introduction¶
Notes for 2019-08-27. See also the Fall 2019 Calendar.
Agenda¶
- Welcome to 16-375/54-375 Robotics for Creative Practice! - scope and style of the course 
- IDeATe “Physical Computing” minor 
- 16-375 is a good course for the - IDeATe Physical Computing Minor
- collaboration and reflection 
- major objective: live performances on a shared platform 
 
- Administrative - Course site: https://courses.ideate.cmu.edu/16-375 - Daily log pages (like this one): Daily Agenda Logbook 
- Calendar: Fall 2019 Calendar 
 
- Laser cutter policies: these have changed for F19. - Laser cutter safety training courses: see IDeATe Laser Cutter Policy 
- New buddy system: don’t ever cut alone. Lasers will be available 10AM-10PM (no more middle of the night). 
- New mandatory IDeATe training, even for previous users: 4:30PM on Sep 4, 5, 6, 9, 10, 11. 
- Fire Extinguisher training. Sign up via BioRaft, convenient sessions will be in HL A5 on Sep 3 at 4:30, 5:00, 5:30, 6:00. 
 
- Attendance and tardiness policies. 
- Resources 
- Card access. 
- Hunt A5 project area. 
- IDeATe Computing Virtual Cluster. 
- Office hours: TBD 
 
 
- In-class - See discussion notes. 
- Face photos. 
- Mutual introductions, In-Class Exercise: Interview Game, skill survey. 
- If time permits, look at related work: 
 
Discussion notes¶
For reference: Course Description
- definitions of “Robotics” - AI-oriented: the integration of sensing, cognition, and action 
- Engineering: the discipline of integrating mechanism, software and electronics 
- Industrial: programmable tools 
- Cultural: machines which emulate humans 
- Our working definition: surprisingly animate machines which produce embodied behavior using both algorithms and physical dynamics 
 
- definitions of “Creative Practice”. In various contexts: - art gallery 
- theater 
- advertising 
- consumer products 
- animatronics 
- The course focus this semester is toward “performance art.” 
 
- definitions of “dynamic” - \(F = m a\) 
- \(\frac{dx}{dt} <> 0\) 
- something that moves or changes 
- closed-loop, sensor-driven feedback 
- non-repeating pattern 
- constructed of liquid or flexible material 
- interactive 
- fast or energetic 
- computationally generated 
- at the core: a process unfolding through both physics and computation 
 
- definitions of “surprisingly animate”. Elusive, much like “Artificial Intelligence”. For us: - evoking life 
- using physical movement and dynamics to expose hidden means and intent 
- using the hidden nature of algorithms to construct a performance vocabulary 
 
- definitions of “expressive dynamic behavior” - physical and mechanical dynamic behavior (without computation) 
- programmed behavior (e.g. animation) 
- feedback-driven generated behavior 
- all told: creating an illusion of life and agency 
 
- What the course is not: - mobile robotics 
- planning and navigation 
- AI and machine learning 
- a unified narrative stage show; this is more of a set of explorations and experiments 
- robots as fabrication machinery 
 
- Resources and Skills - motors 
- pneumatics 
- digital fabrication 
 - quick surveys: - CAD 
- fabrication 
- programming