I am interested in how 3D meshes can be incorporated into Max using audio as a generative controller. I have been recently working on 3D modeling and visualization using Blender, and seeing if/how I can attach a mesh to data points that can be controlled by various audio signals would be the main goal of this project. This is primarily an audiovisual exploration, and I plan to use it with my next musical performances that include electric guitar, voice, samples, and miscellaneous noises and ambient textures.