Physical Computing Studio

CMU | Spring 2016 | 48-390

Author

John Mars

Project 03 — Cardboard

Code, demos, and project descriptions are available for this project at the Github Repo: https://github.com/marsman12019/IDeATePhysCompProject03-Cardboard

PROJECT 2 – Sensor [Documentation]

OBJECTIVE Make a blog post documenting your project. DELIVERABLES A 30-60 second video of your project in action A (well-linked) writeup of your design process, including: The genesis of your idea The technologies used to make it happen Diagrams, photos, and… Continue Reading →

Links from Mini Lecture on Mechanics

Hoberman Sphere Computational Design of Mechanical Characters Mechanical Movements Strandbeests Pen Plotters [I | II | III] Rapid Prototyping Design and Control of Tensegrity Soft Robot for Locomotion Omnidirectional Wheels Vertigo

OSC Example

Here’s the example I shared in class for using OSC with the Photons. It’s also available as a Gist on Github.

Looking Outwards

On a number of occasions this semester (approximately once per project), you are going to complete a “looking outwards” assignment, where you search relevant fields for projects related to the current topic. You will then make a blog post of… Continue Reading →

PROJECT 1 – Drawbots

OBJECTIVE Make a wheeled robot that completes a challenge on a whiteboard table. Your team may choose from one of the challenges below: Normal Challenge Solve a Maze bonus: make it draw the maze first Draw an algorithmic pattern [S+A]… Continue Reading →

PROJECT 0 – Hello, World!

OBJECTIVE The purpose of this assignment is to ensure all students are familiarized with the PhysComp lab and the primary computational tools used for the duration of the course. DELIVERABLES If you haven’t already, sign up for the Github Education Pack… Continue Reading →

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