Day 25: Terrain Tools (Racing Game)

Today, we look at a number of tools for building and populating vast game environments with Unity’s Terrain System. This system generates (and regenerates) a terrain mesh at runtime that is optimized for our game, providing high level of detail at a close proximity and maintaining a low poly mesh for distant features, all to keep our framerate performance running smoothly.

Today’s lecture comes from a pre-recorded session from December using a previous version of Unity. The only significant change to note is that the Terrain Tools mentioned in Part 1 are no longer in “preview”, but instead are available as a standard Unity Package.

Video Links:

Recommended packages used in today’s lesson (free from Unity Asset Store):