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Advanced Game Studio

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Advanced Game Studio

53-472/672 | Spring 2019 | Entertainment Technology Center – Carnegie Mellon University

Category: Gummy Space Bears

GSB | Final Update 5/6/19

6 May 2019 by agwu@andrew.cmu.edu

We’re coming down to the final hours here. Let’s wrap up. When we began this project, the only idea we had in mind was that the Looking Glass looked awfully like an aquarium. Thus began our harrowing journey to bring the Peppo to life. It went through several iterations — from a beat-em-up pet simulator …

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GSB | Dev Update 5/2/19

2 May 2019 by agwu@andrew.cmu.edu

Long time no see. Let’s talk about what we’ve done for the past month. Since the last checkpoint, we’ve been putting a lot of work into polishing the UI, gameplay, and getting all the final assets ready for the main game. For example, we finally have a hat shop up and running, which wasn’t necessarily …

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GSB | Dev Update 4/5/2019

2 May 2019 by agwu@andrew.cmu.edu

Putting It All Together This week, we mainly focused on implementing transitions and other integrational points between all the minigames and the metagame. For example, now there’s a flow from buying furniture at the store to building it in your home, and as a whole we’re really working more on fleshing out the world as …

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GSB | Dev Update 3/01/2019

3 March 2019 by agwu@andrew.cmu.edu

We are working on building a virtual pet game (tentatively named “Peppo,” after the furry animals you are caring for in it) with a singleplayer and pseudo-multiplayer mode. As a result, we have been working hard on the core mechanics and technical development for the game. For the past couple of weeks, we have been …

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Recent Posts

  • Biweekly Entertainment Post-Mortem
  • Studio Lighthouse: Final Update
  • GSB | Final Update 5/6/19
  • Argos Games | Final 05/06/2019
  • Studio Lighthouse Dev Report 5/4/2019

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About This Course

This course is offered by the Entertainment Technology Center as part of the IDeATe Game Design minor.

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