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Advanced Game Studio

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Advanced Game Studio

53-472/672 | Spring 2019 | Entertainment Technology Center – Carnegie Mellon University

Category: Uncategorized

Biweekly Entertainment Post-Mortem

9 May 2019 by tsanmigu@andrew.cmu.edu

Biweekly Entertainment is proud to present Old Men With Kites, a whimsical arcade game following an old man in his quest to rekindle an old flame. We were able to implement most features we planned, and our game is not only functional, but fun! Since the Oculus Go is so constrained, we were able to …

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Argos Games | Final 05/06/2019

6 May 2019 by dzd@andrew.cmu.edu

Argos Games has spent the last 4 weeks perfecting “Garden Heist” for this final presentation. The majority of our advancements have been on the art front, with usability enhancements, UI changes, environment changes, animations, and modeling/rigging our farmer character. Trailer: In terms of development advancements, we’ve accomplished: Fake rabbits can now be picked up Rabbits …

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GSB | Dev Update 5/2/19

2 May 2019 by agwu@andrew.cmu.edu

Long time no see. Let’s talk about what we’ve done for the past month. Since the last checkpoint, we’ve been putting a lot of work into polishing the UI, gameplay, and getting all the final assets ready for the main game. For example, we finally have a hat shop up and running, which wasn’t necessarily …

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GSB | Dev Update 4/5/2019

2 May 2019 by agwu@andrew.cmu.edu

Putting It All Together This week, we mainly focused on implementing transitions and other integrational points between all the minigames and the metagame. For example, now there’s a flow from buying furniture at the store to building it in your home, and as a whole we’re really working more on fleshing out the world as …

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Occulus Go Devlopment Pipeline

4 April 2019 by tsanmigu@andrew.cmu.edu

In this post I’ll walk through the development pipeline we (Biweekly Entertainment) have been using in order to deploy to the Occulus Go. The Go is a self-contained VR device so it does not utilize any extra-unit computational power. As such the usual pipeline of deploying directly from the Unity Editor as you would with …

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Biweekly Entertainment Developer Update 4/3

3 April 2019 by tsanmigu@andrew.cmu.edu

With checkpoint 3 less than one week away, the team is finishing up core gameplay assets and mechanics like currency and the upgrade store. Now, the big challenge left is extending the game to multiple environments, and transitioning between them. Last week Sophia finished the old woman obstacles, environment art like trees and lampposts, and …

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GSB | Dev Update 3/28/2019

29 March 2019 by apnayak@andrew.cmu.edu

Reinventing Peppo In our effort to come up with a narrative for Peppo, we totally reinvented the aesthetic of the game, and really shouldn’t even be calling them Peppos anymore (taking name suggestions). We’ve come up with a much more toy-based version of the game. The idea is that you as the player are a …

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Recent Posts

  • Biweekly Entertainment Post-Mortem
  • Studio Lighthouse: Final Update
  • GSB | Final Update 5/6/19
  • Argos Games | Final 05/06/2019
  • Studio Lighthouse Dev Report 5/4/2019

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About This Course

This course is offered by the Entertainment Technology Center as part of the IDeATe Game Design minor.

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