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Advanced Game Studio

53-472/672 | Spring 2019 | Entertainment Technology Center – Carnegie Mellon University

Category: Studio Lighthouse

Studio Lighthouse: Final Update

9 May 2019 by vnbhatia@andrew.cmu.edu

Postmortem and Reflections In our final presentation, we presented a handful of lessons we had learned along with successes, challenges, and even some plans for the future. This post will recap some of them in greater detail. Lessons First, the lessons. Over the course of this project we framed the development process as an exploration …

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Studio Lighthouse Dev Report 5/4/2019

4 May 2019 by tvondavi@andrew.cmu.edu

The final section of our project before we present during finals week can be described by the game development terms of juice, oil, and windex. The idea here is that juice adds all the extra stuff to your game that makes users more immersed and entertained by the game. This can take the form of …

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Studio Light House Dev Update 4/22/2019

26 April 2019 by tvondavi@andrew.cmu.edu

We are in our final push to complete our game. With that in mind we are here to present a relatively short blog post as we continue to advance in our progress. For the most part we are completing some final polishes on various levels of the game. Things we have added to the game …

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Dev Update 4/9/2019

26 April 2019 by tvondavi@andrew.cmu.edu

On April 5th Studio Lighthouse had its most recent Milestone presentation and demo. Understandably, the check-in was a major display of our full concept and improved player mechanics. Some things we were able to demonstrate were the meta game scene, teleportation integration, polished sword fighting and archery, and a functional catapult game.Clearly we had a …

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Dev Update 03/20/19

20 March 2019 by erstewar@andrew.cmu.edu

Oh, hey! I didn’t see you there. Please, come in. Done since last post Our efforts since the last post have been concentrated on bringing everything together for a playable demo. We completed the zooming mechanic and combined the archery and swordfighting minigames into a larger scene containing enemies. The player can teleport into a …

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Dev Update 22/02

22 February 2019 by vnbhatia@andrew.cmu.edu

Game summary Initially, our design started as two separate concepts: a VR swordfighting game similar to the one in Wii Sports Resort, and a VR castle construction game where the player would build a castle to defend against attacking enemies. A misunderstanding resulted in these two ideas being combined into one, which led us to …

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Recent Posts

  • Biweekly Entertainment Post-Mortem
  • Studio Lighthouse: Final Update
  • GSB | Final Update 5/6/19
  • Argos Games | Final 05/06/2019
  • Studio Lighthouse Dev Report 5/4/2019

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About This Course

This course is offered by the Entertainment Technology Center as part of the IDeATe Game Design minor.

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