Spiral Studios: Parasite – Week 9

After getting feedback from Alpha, members of Spiral Studio did reflection on our production progress and set up new working sessions. This week, we focused on fixing existing bugs and […]

BANJOS – week 9

🌳🌳🌳 πŸ€–βš‘οΈπŸŒ³πŸŒ³πŸŒ³ We’re back with more updates! This past week BANJOS focused on the gameplay and user interface.  LED The first thing we changed was the purpose of the LED; […]

BANJOS – Alpha! week 8

🌳🌳🌳 πŸ€–βš‘οΈπŸŒ³πŸŒ³πŸŒ³ Welcome to our Alpha prototype ~ This past week BANJOS has been working on implementing assets and finalizing the building blocks of our game. Programming The programmers finished […]

Parasite – Alpha

Alpha has arrived – we’ve completed our core game loop and have moved on primarily to filling out content, art, and upgrading the mechanics. Programming Remote Server The remote server […]

BANJOS – week 7

🌳🌳🌳 πŸ€–βš‘οΈπŸŒ³πŸŒ³πŸŒ³ Hello πŸ—£ Over the past few weeks, BANJOS finished major parts, working towards a playable full round of the game.  Programming After a long arduous battle with photon, […]

Parasite – Week 7

We finally made it – a complete game loop! This week was another big batch of technical additions and improvements. Programming Bug Fixes There were a ton of miscellaneous bugs […]

Broken Spoon Studios – Week 6

This week we added a post process effect that changes the look and feel of the colors in the game. A β€œposterize” effect and light thresholding effect were added, which […]