“Catalyzing Conversation I” by Becca Epstein (2015)

I created an installation where people were invited to sit and talk. The exhibition took place during a DIY music show in my house which doubles as the venue Station P. The installation included hand sewn pillows, paper sculptures, tea, and projected video. This piece allowed me to observe the way in which people are willing to interact.

/ repstein

“Catalyzing Conversation I” by Becca Epstein (2015)

I created an installation where people were invited to sit and talk. The exhibition took place during a DIY music show in my house which doubles as the venue Station P. The installation included hand sewn pillows, paper sculptures, tea, and projected video. This piece allowed me to observe the way in which people are willing to interact.

/ repstein

“Blind Sculpture” by Gelitin (2010)

The performers/creators were blindfolded for the entirety of the show. They created sculptures by having assistants who delivered supplies and then helped them make the sculptures. These assistants included prominent artists such as Amy Silman and David Lachapelle. The work space was surrounded by bleachers where the audience sat and observed the process

/ repstein

“Blind Sculpture” by Gelitin (2010)

The performers/creators were blindfolded for the entirety of the show. They created sculptures by having assistants who delivered supplies and then helped them make the sculptures. These assistants included prominent artists such as Amy Silman and David Lachapelle. The work space was surrounded by bleachers where the audience sat and observed the process

/ repstein

“Sad Portland” by MYNDWYRM/Ben Gansky (2012)

Sad Portland is an phone-based interactive piece made for the South-East neighborhood of Portland. A flyer depicts a map of the area, highlighting a cemetery, along with a drawing of two tombstones whose numerals have been replaced with symbols. At

/ bgansky

“Sad Portland” by MYNDWYRM/Ben Gansky (2012)

Sad Portland is an phone-based interactive piece made for the South-East neighborhood of Portland. A flyer depicts a map of the area, highlighting a cemetery, along with a drawing of two tombstones whose numerals have been replaced with symbols. At

/ bgansky

“The Monitor Celestra” by Alternaliv (2013)

The Monitor Celestra was a Nordic-style larp (live action roleplaying game) inspired by Battlestar Gallactica that transformed a Swedish destroyer-class battleship into “a real frakkin spaceship.” The game lasted over three weekends, included 389 participants (players) who each paid a fee,

/ judeth

“The Monitor Celestra” by Alternaliv (2013)

The Monitor Celestra was a Nordic-style larp (live action roleplaying game) inspired by Battlestar Gallactica that transformed a Swedish destroyer-class battleship into “a real frakkin spaceship.” The game lasted over three weekends, included 389 participants (players) who each paid a fee,

/ judeth

“YOUARENOWHERE” by Andrew Schneider (2015)

YOUARENOWHERE is a performance piece focusing on the topics of quantum mechanics, time, parallel universes, and identity. Performed almost entirely by Schneider, the piece is notable for its integration of LED lighting, pre-recorded sound, live sound, and (to a lesser

/ bgansky

“YOUARENOWHERE” by Andrew Schneider (2015)

YOUARENOWHERE is a performance piece focusing on the topics of quantum mechanics, time, parallel universes, and identity. Performed almost entirely by Schneider, the piece is notable for its integration of LED lighting, pre-recorded sound, live sound, and (to a lesser

/ bgansky

“Invisible Cities” by Christopher Cerrone of The Industry (2014)

Presented by The Industry opera company and the L.A. Dance Project. Invisible Cities, adapted from the Italo Calvino novel, was performed in downtown LA’s Union Station train station amidst commuters, skateboarders and vagrants. The orchestra performed from a separate wing of the station and the performers and audience members listened to the music through headphones.

/ judeth

“Invisible Cities” by Christopher Cerrone of The Industry (2014)

Presented by The Industry opera company and the L.A. Dance Project. Invisible Cities, adapted from the Italo Calvino novel, was performed in downtown LA’s Union Station train station amidst commuters, skateboarders and vagrants. The orchestra performed from a separate wing of the station and the performers and audience members listened to the music through headphones.

/ judeth

“Sea Odyssey: Giant Spectacular” by Royal de Luxe (2012)

Sea Odyssey was a massive piece of street theatre created to commemorate the 100th anniversary of the sinking of the Titanic. There are three characters in this story, each one a giant Puppet. Over the course of three days the uncle, girl

/ akiva

“Sea Odyssey: Giant Spectacular” by Royal de Luxe (2012)

Sea Odyssey was a massive piece of street theatre created to commemorate the 100th anniversary of the sinking of the Titanic. There are three characters in this story, each one a giant Puppet. Over the course of three days the uncle, girl

/ akiva

“The Extra People” by Ant Hampton (2015)

A part of his ongoing series of performance pieces (called autoteatro) exploring interaction and “self-sufficient” performance, The Extra People is a site-specific and immersive performance for large theatres, where 15 audience members sit in the seats and watch another 15

/ bgansky

“The Extra People” by Ant Hampton (2015)

A part of his ongoing series of performance pieces (called autoteatro) exploring interaction and “self-sufficient” performance, The Extra People is a site-specific and immersive performance for large theatres, where 15 audience members sit in the seats and watch another 15

/ bgansky

“The Ascent” by xxxy/Yehuda Duenyas (2012)

The Ascent is an apparatus that allows a single participant at a time to levitate via harness; the higher they rise, the more explosive the lighting, video, and audio becomes. The rate of ascent is controlled by the participant’s brainwaves,

/ bgansky

“The Ascent” by xxxy/Yehuda Duenyas (2012)

The Ascent is an apparatus that allows a single participant at a time to levitate via harness; the higher they rise, the more explosive the lighting, video, and audio becomes. The rate of ascent is controlled by the participant’s brainwaves,

/ bgansky

“Platanov, or the Disinherited” by Jay Scheib (2014)

A live cinema performance adapted from Chekhov’s first full-length play. The performance a a live play and a live feature film. The performance took place at The Kitchen in NYC and simulcast to the AMC Empire Cinema in Times Square and

/ judeth

“Platanov, or the Disinherited” by Jay Scheib (2014)

A live cinema performance adapted from Chekhov’s first full-length play. The performance a a live play and a live feature film. The performance took place at The Kitchen in NYC and simulcast to the AMC Empire Cinema in Times Square and

/ judeth