IDeATe
Course Sites
Activating the Body (f2019)
Advanced Game Studio (s2023)
Advanced Game Studio (s2022)
Advanced Game Studio (s2021)
Advanced Game Studio (s2020)
Advanced Game Studio (s2019)
Art of Robotic Special Effects (s2018)
Art of Robotic Special Effects (s2017)
Creative Kinetic Systems (f2025)
Creative Kinetic Systems (f2024)
Creative Kinetic Systems (f2023)
Creative Kinetic Systems (f2022)
Creative Kinetic Systems (f2021)
Creative Kinetic Systems (f2020)
Creative Kinetic Systems (f2019)
Creative Kinetic Systems (f2018)
Creative Soft Robotics (s2025)
Creative Soft Robotics (s2024)
Creative Soft Robotics (s2023)
Creative Soft Robotics (s2022)
Creative Soft Robotics (s2021)
DigiTool (f2017)
DigiTool (s2017)
DigiTool (f2016)
Disruptive Technologies in Arts Enterprises (s2023)
Disruptive Technologies in Arts Enterprises (s2022)
Drawing with Machines (f2021)
E-Textiles (s2019)
E-Textiles (f2018)
E-Textiles (s2018)
Electronic Logics && Creative Practice (f2022)
Electronic Logics && Creative Practice (f2021)
Electronic Logics && Creative Practice (f2020)
Everyday Learning: Designing learning experiences in times of unrest and uncertainty (f2021a2)
Expanded Music Performance (s2019)
Expanded Music Performance (s2018)
Expanded Music Performance (s2017)
Expanded Theater (f2016)
Expanded Theater (f2015)
Experimental Capture (f2024)
Experimental Capture (f2022)
Experimental Capture (s2020)
Experimental Sound Synthesis (s2019)
Experimental Sound Synthesis (s2018)
Experimental Sound Synthesis (s2017)
Exploded Ensemble (f2019)
Exploded Ensemble (s2019)
Exploded Ensemble (f2018)
Exploded Ensemble (s2018)
Exploded Ensemble (f2017)
Exploded Ensemble (s2017)
Exploded Ensemble (f2016)
Game Design, Prototyping, and Production (s2021)
Game Design, Prototyping, and Production (s2020)
Game Design, Prototyping, and Production (s2019)
IDeATe Portal: Garments (f2025c)
IDeATe Portal: Garments (s2025c)
Garment Patterning, Construction, and Experimentation (s2021a)
Human-Machine Virtuosity (s2020)
Human-Machine Virtuosity (s2019)
Human-Machine Virtuosity (s2018)
Human-Machine Virtuosity (s2017)
Human-Machine Virtuosity (s2015)
IDeATe Physical Computing Lab ()
Inflatables (s2025)
Inflatables (s2023a)
Inflatables (s2022a)
Inflatables (s2020a)
Inflatables and Soft Sculpture (s2019a)
Inflatables and Soft Sculpture (s2018a)
Interaction & Expression Using the Pausch Bridge Lighting (f2025)
Interaction & Expression Using the Pausch Bridge Lighting (s2025)
Interaction & Expression Using the Pausch Bridge Lighting (s2024)
Interaction & Expression Using the Pausch Bridge Lighting (s2023)
Interaction & Expression Using the Pausch Bridge Lighting (s2022)
Interaction & Expression Using the Pausch Bridge Lighting (s2021)
Interactivity and Computation (s2022)
Interactivity and Computation for Creative Practice (f2020)
Intro to Computer Music (s2023)
Intro to Computer Music (s2022)
Intro to Computer Music (s2021)
Intro to Computer Music (f2019)
Intro to Computer Music (f2018)
Intro to Computer Music (f2017)
Intro to Physical Computing (f2025)
Intro to Physical Computing (s2025)
Intro to Physical Computing (f2024)
Intro to Physical Computing (s2024)
Intro to Physical Computing (f2023)
Intro to Physical Computing (s2023)
Intro to Physical Computing (f2022)
Intro to Physical Computing (s2022)
Intro to Physical Computing (f2021)
Intro to Physical Computing (s2021)
Intro to Physical Computing (f2020)
Intro to Physical Computing (s2020)
Intro to Physical Computing (f2019)
Intro to Physical Computing (s2019)
Intro to Physical Computing (f2018)
Intro to Physical Computing (s2018)
Introduction to Arduino (s2025)
Introduction to Arduino (f2025)
Introduction to Arduino (s2025)
Introduction to Arduino (f2024)
Introduction to Arduino (s2024)
Introduction to Arduino (f2023)
Introduction to Arduino (s2023)
Introduction to Arduino (f2022)
Introduction to Arduino (s2022)
Introduction to Arduino (f2021)
Introduction to Arduino (s2021)
Introduction to Arduino (f2020)
Introduction to Arduino (s2020)
Introduction to Arduino (f2019)
Introduction to Arduino (s2019)
Introduction to Arduino (f2018)
Introduction to Arduino (s2018)
Introduction to Arduino (f2017)
Introduction to Arduino (s2017)
Introduction to Arduino (f2016a2)
Introduction to Arduino (s2016a4)
Introduction to Computing for Creative Practice (f2022)
Introduction to Computing for Creative Practice (f2021)
Introduction to Computing for Creative Practice (f2020)
Introduction to Computing for Creative Practice (f2019)
Introduction to Computing for Creative Practice (f2018)
Introduction to Computing for Creative Practice (f2017)
Introduction to Computing for Creative Practice (f2016)
Introduction to Game Prototyping (n2020)
Introduction to Physical Computing (f2017)
Introduction to Physical Computing (f2017)
Introduction to Physical Computing (f2016)
Introduction to Physical Computing (f2016)
Introduction to Physical Computing (f2015)
Introduction to Physical Computing (f2014)
Introduction to Textile Media (f2025)
Introduction to Textile Media (s2025)
Introduction to Textile Media (f2024)
Introduction to Textile Media (s2024)
Introduction to Textile Media (f2022)
Introduction to Textile Media (f2021)
Introduction to Textile Media (f2020)
Introduction to Textile Media (f2019)
Introduction to Textile Media (f2018)
Kinetic Fabrics (s2025)
Kinetic Fabrics (s2024)
Kinetic Fabrics (s2023)
Kinetic Fabrics (s2022)
Kinetic Fabrics (s2021)
Kinetic Fabrics (s2020)
Kinetic Fabrics (s2019)
Making Things Interactive (s2022)
Making Things Interactive (f2020)
Making Things Interactive (f2019)
Making Things Interactive (s2018)
Making Things Interactive (s2017)
Mechanisms in Motion (m2019)
Mechanisms in Motion (m2018)
Mechanisms in Motion (m2017)
Physical Computing Studio (s2017)
Physical Computing Studio (s2016)
Rapid Prototype Design (s2021)
Rapid Prototype Design (s2020)
Rapid Prototype Design (s2019)
Rapid Prototype Design (s2018)
Rapid Prototype Design (s2017)
Reactive Spaces and Media Architecture (f2017)
Reality Computing Studio (f2017)
Reality Computing Studio I (f2021)
Reality Computing Studio I (f2019)
Reality Computing Studio II (s2020)
Reality Computing Studio II (s2019)
Reality Computing Studio II (s2018)
Re-Crafting Computational Thinking with Soft Technologies (s2025)
Research Issues in Game Development (f2021)
Responsive Structures (s2021)
Responsive Structures (s2020)
Robotics for Creative Practice (f2025)
Robotics for Creative Practice (f2024)
Robotics for Creative Practice (f2023)
Robotics for Creative Practice (f2022)
Robotics for Creative Practice (f2021)
Robotics for Creative Practice (f2020)
Robotics for Creative Practice (f2019)
Robotics for Creative Practice (f2018)
Robotics for Creative Practice (f2017)
Robotics for Creative Practice (f2016)
Robotics for Creative Practice (f2015)
SAMS Pinball Lab (m2019)
SAMS Pinball Lab (m2018)
SAMS Pinball Lab (m2017)
SAMS Pinball Lab (m2016)
Soft Fabrication Skills (f2025)
Soft Fabrication Skills (s2025)
Soft Fabrication Skills (f2024)
Soft Fabrication Skills (s2024)
Soft Fabrication Skills (f2022)
Soft Fabrication Skills (s2022)
Soft Fabrication Skills (f2021)
Soft Fabrication Skills (s2021)
Soft Fabrication Skills (f2020)
Soft Fabrication Skills (s2020)
Soft Fabrication Skills (f2019)
Soft Fabrication Skills (s2019)
Soft Fabrication Skills (f2018)
Soft Fabrication Skills (s2018)
Soft Fabrication Skills (f2017)
Soft Fabrication Skills (s2017)
SolidWorks and Laser Cutting (s2018a3)
SolidWorks and Laser Cutting (s2018b3)
SolidWorks and Laser Cutting (f2017)
SolidWorks and Laser Cutting (s2017)
Special Topic: Advanced Game Studio (s2018)
Storytelling with Machines (s2018c)
The Culture of Color: Dyes, Chemistry and Sustainability (f2022)
Twisted Signals: Multimedia Processing for the Arts (f2019)
Twisted Signals: Multimedia Processing for the Arts (f2018)
Twisted Signals: Multimedia Processing for the Arts (f2017)
Twisted Signals: Multimedia Processing for the Arts (f2016)
Understanding Game Engines (f2024)
Understanding Game Engines (m2023)
Understanding Game Engines (f2022)
Understanding Game Engines (m2022)
Understanding Game Engines (f2021)
Understanding Game Engines (m2021)
Understanding Game Engines (f2020)
Understanding Game Engines (m2020)
Understanding Game Engines (f2019)
Other IDeATe Courses
Character Modeling (f2022)
Character Rigging for Production (f2016)
Computational Photography (f2016)
Computer Music Systems and Information Processing (s2017)
DIY Design and Fabrication (s2024)
E-Learning Design Principles and Methods (f2016)
Educational Research Methods (s2017)
Electronic Logics && Creative Practice (f2024)
Electronic Logics && Creative Practice (f2023)
Experimental Animation (s2017)
Experimental Capture (s2017)
Experimental Game Design (f2018)
Integrated Product Conceptualization (f2016)
Interactivity and Computation for Creative Practice (f2016)
Intermediate Rapid Prototyping (s2017)
Intro to Media Synthesis and Analysis (f2016)
Introduction to 3D Animation (f2023)
Introduction to Computer Music (f2016)
Introduction to Computing for Creative Practice (f2023)
Learning Media Design (f2016)
Learning Media Methods (s2017)
Learning Media Methods (s2016)
Rapid Prototyping Technologies (f2016)
Rapid Prototyping Technologies (s2016)
Responsive Mobile Environments (s2018)
Soft Fabrication Skills (f2016)
Soft Fabrication Skills (s2016)
Last updated 2025-08-14 10:55:58.