Dunn Zhang and Elliot Frankel 53399 Creative Soft Robotics Project Objectives The objective of this project was to utilize soft materials and a material class called “auxetics” to demonstrate the ways that shape and form can create unexpected actions and reactions. These metamaterials, so called due to their properties depending on their shape as well
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Bow.
The Development of Bow. Project Overview: Bow. is an interactive silicone robotic display. The display utilizes a camera to detect a user’s hand (wave) and, when a hand is present, reacts to the user. The display’s reaction is a mix between a wave and a bow. Project Objectives: The objective of our project was to
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PneumaFlora
Statement of Objectives The objective of this project is to create a soft robotic sculpture that reflects the organic response of plants to external stimuli, specifically touch. The sculpture consists of silicone-based parts in the shape of flowers and venus fly traps, which are pneumatically actuated based on capacitive touch sensing. When the parts are
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Wearable Human Touch
Gia Marino & Fiona Chiu Project Objectives To create a tactile experience that captures the nuance of human touch through gesture and movement. The wearable bracelet presents a novel approach to appreciating the complexities of human interaction and enhances our ability to communicate and connect with one another on a deeper level. Reflection on the
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Sea Anemone
Elise Chapman and Leah Walko Project Objectives: To imitate a living organism that reacts to human touch/proximity by way of group movement. The organism reactions should feel organic and unpredictable, engaging the audience. Reflection on the Creative Design Opportunities: We embraced the use of silicon, pneumatic actuation, and capacitive touch sensing to create a feeling
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4/23 Progress Report- Catherine and Aditti
For this week, we focused on silicone part production and electronic wiring. We currently have 4 flower parts and 3 flytrap parts we can work with. We have also bonded wired acetate to 3 flower parts and 2 flytrap parts, with 2 extra pieces of flower acetate cut and wired to be ready for bonding.
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Week 5 Progress Report – Fiona and Gia
final mold design gesture detection We first found the thresholds for the four directions (left, right, forward, back) through trial and error and created conditions in the main loop to check for changes in the x, y, and z values that crossed these thresholds. We took inspiration for the algorithm from this paper: https://www.irjmets.com/uploadedfiles/paper/volume3/issue_2_february_2021/6052/1628083249.pdf Then,
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Week 5 Update: Maddie & Xiaofan
This week we were able to 3D print, cast, and bond 6 miniature test pieces that we had been working on as a means of improving our current finger mold. We created 6 new cavity designs and were able to print molds for them in one go in order to maximize time; we plan on
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Progress Report 5: Dunn and Elliot
After 6 weeks of mesh experimentation and development, this past week has been focused on final assembly and casting. We decided on 4 main shapes to try: 2 distorted, 1 combined, and one uniform. This allows for a variety of behaviors for our materials and a visually distinct experience for the users. We were able
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Progress Report 5 – Elise and Leah
This week, we both suffered from booth, meaning that we couldn’t progress outside of class. However besides that, we made great progress this week and we’re quite happy about where we are overall. Monday, 4.10: Wednesday, 4.12 Monday, 4.17: Tuesday, 4.18: