Physical Computing Studio

CMU | Spring 2016 | 48-390


January 2016

PROJECT 1 – Drawbots

OBJECTIVE Make a wheeled robot that completes a challenge on a whiteboard table. Your team may choose from one of the challenges below: Normal Challenge Solve a Maze bonus: make it draw the maze first Draw an algorithmic pattern [S+A]… Continue Reading →

PROJECT 0 – Hello, World!

OBJECTIVE The purpose of this assignment is to ensure all students are familiarized with the PhysComp lab and the primary computational tools used for the duration of the course. DELIVERABLES If you haven’t already,┬ásign up for the Github Education Pack… Continue Reading →

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