PROGRAMMING
We added the bank scenario and dialogues/questions in the game. So now we have two scenarios: fruit vendor and bank. However, it has been challenging to integrate a rewards system.
ART
In terms of art, Andrew has been working on polishing the game environment (see below). This environment contains four social scenarios: bank, department store, fruit vendor, and street. Due to the time constraint, we will use this image both as the main game environment and as the backgrounds for the separate scenarios (zoomed in version).
Sarah is working on the sprites of the bank teller (a robot lady). Following the bank teller will be the images of shopping assistant.
PRODUCTION SCHEDULE
In the following week (by 4/18), we will add two more scenarios: bank and department store. We will finalize a polished UI design early next week (Monday). In terms of programming, we will integrate the rewards system, and track player data. Art-wise, we are trying to complete the game environment, and add character sprites.
Programming | Art | Other | |
4/17 | A working rewards system
Tracking player data Polished UI Integrate assets (department) |
Game environment
Bank teller sprite Shopping assistant |
Story writing
Playtesting |
4/27 | Drag-and-drop in separate boxes
Sound effects Game beginning, ending |
Colored environment
Colored restaurant Stranger on street |
Finalized story
Playtesting |
5/4 | Connecting all scenarios
De-bugging |
Polished environment | Video, documentation |