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Advanced Game Studio

53-472/672 | Spring 2019 | Entertainment Technology Center – Carnegie Mellon University

Biweekly Entertainment Post-Mortem

9 May 2019 by tsanmigu@andrew.cmu.edu

Biweekly Entertainment is proud to present Old Men With Kites, a whimsical arcade game following an old man in his quest to rekindle an old flame. We were able to implement most features we planned, and our game is not only functional, but fun! Since the Oculus Go is so constrained, we were able to …

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Studio Lighthouse: Final Update

9 May 2019 by vnbhatia@andrew.cmu.edu

Postmortem and Reflections In our final presentation, we presented a handful of lessons we had learned along with successes, challenges, and even some plans for the future. This post will recap some of them in greater detail. Lessons First, the lessons. Over the course of this project we framed the development process as an exploration …

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GSB | Final Update 5/6/19

6 May 2019 by agwu@andrew.cmu.edu

We’re coming down to the final hours here. Let’s wrap up. When we began this project, the only idea we had in mind was that the Looking Glass looked awfully like an aquarium. Thus began our harrowing journey to bring the Peppo to life. It went through several iterations — from a beat-em-up pet simulator …

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Argos Games | Final 05/06/2019

6 May 2019 by dzd@andrew.cmu.edu

Argos Games has spent the last 4 weeks perfecting “Garden Heist” for this final presentation. The majority of our advancements have been on the art front, with usability enhancements, UI changes, environment changes, animations, and modeling/rigging our farmer character. Trailer: In terms of development advancements, we’ve accomplished: Fake rabbits can now be picked up Rabbits …

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Studio Lighthouse Dev Report 5/4/2019

4 May 2019 by tvondavi@andrew.cmu.edu

The final section of our project before we present during finals week can be described by the game development terms of juice, oil, and windex. The idea here is that juice adds all the extra stuff to your game that makes users more immersed and entertained by the game. This can take the form of …

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GSB | Dev Update 5/2/19

2 May 2019 by agwu@andrew.cmu.edu

Long time no see. Let’s talk about what we’ve done for the past month. Since the last checkpoint, we’ve been putting a lot of work into polishing the UI, gameplay, and getting all the final assets ready for the main game. For example, we finally have a hat shop up and running, which wasn’t necessarily …

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Studio Light House Dev Update 4/22/2019

26 April 2019 by tvondavi@andrew.cmu.edu

We are in our final push to complete our game. With that in mind we are here to present a relatively short blog post as we continue to advance in our progress. For the most part we are completing some final polishes on various levels of the game. Things we have added to the game …

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Dev Update 4/9/2019

26 April 2019 by tvondavi@andrew.cmu.edu

On April 5th Studio Lighthouse had its most recent Milestone presentation and demo. Understandably, the check-in was a major display of our full concept and improved player mechanics. Some things we were able to demonstrate were the meta game scene, teleportation integration, polished sword fighting and archery, and a functional catapult game.Clearly we had a …

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GSB | Dev Update 4/5/2019

2 May 2019 by agwu@andrew.cmu.edu

Putting It All Together This week, we mainly focused on implementing transitions and other integrational points between all the minigames and the metagame. For example, now there’s a flow from buying furniture at the store to building it in your home, and as a whole we’re really working more on fleshing out the world as …

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Occulus Go Devlopment Pipeline

4 April 2019 by tsanmigu@andrew.cmu.edu

In this post I’ll walk through the development pipeline we (Biweekly Entertainment) have been using in order to deploy to the Occulus Go. The Go is a self-contained VR device so it does not utilize any extra-unit computational power. As such the usual pipeline of deploying directly from the Unity Editor as you would with …

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  • Biweekly Entertainment Post-Mortem
  • Studio Lighthouse: Final Update
  • GSB | Final Update 5/6/19
  • Argos Games | Final 05/06/2019
  • Studio Lighthouse Dev Report 5/4/2019

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About This Course

This course is offered by the Entertainment Technology Center as part of the IDeATe Game Design minor.

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