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Advanced Game Studio

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Advanced Game Studio

53-472/672 | Spring 2019 | Entertainment Technology Center – Carnegie Mellon University

Biweekly Entertainment Developer Update 4/3

3 April 2019 by tsanmigu@andrew.cmu.edu

With checkpoint 3 less than one week away, the team is finishing up core gameplay assets and mechanics like currency and the upgrade store. Now, the big challenge left is extending the game to multiple environments, and transitioning between them. Last week Sophia finished the old woman obstacles, environment art like trees and lampposts, and …

GSB | Dev Update 3/28/2019

29 March 2019 by apnayak@andrew.cmu.edu

Reinventing Peppo In our effort to come up with a narrative for Peppo, we totally reinvented the aesthetic of the game, and really shouldn’t even be calling them Peppos anymore (taking name suggestions). We’ve come up with a much more toy-based version of the game. The idea is that you as the player are a …

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Dev Update 03/20/19

20 March 2019 by erstewar@andrew.cmu.edu

Oh, hey! I didn’t see you there. Please, come in. Done since last post Our efforts since the last post have been concentrated on bringing everything together for a playable demo. We completed the zooming mechanic and combined the archery and swordfighting minigames into a larger scene containing enemies. The player can teleport into a …

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GSB | Dev Update 3/01/2019

3 March 2019 by agwu@andrew.cmu.edu

We are working on building a virtual pet game (tentatively named “Peppo,” after the furry animals you are caring for in it) with a singleplayer and pseudo-multiplayer mode. As a result, we have been working hard on the core mechanics and technical development for the game. For the past couple of weeks, we have been …

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Argos Games | Prototype 03/01/2019

1 March 2019 by dzd@andrew.cmu.edu

Argos Games has been hard at work on a prototype for this week’s presentation. The majority of our advancements have been on the development front, with minor advancements in audio and design assets. In terms of development advancements, we’ve accomplished: Smooth 360° motion for all players (PC and VR) Rabbits can pickup carrots and gain …

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BE: Prototype Updates

1 March 2019 by svideva@andrew.cmu.edu

Final Concept Last week, we fleshed out the core theme and mechanics of our game (which has yet to be titled). We’re continuing with a Learn to Fly-style game, where as you travel more distance, where your little old man can earn money/currency to upgrade his kite, wheelchair, and bling. You start off in the …

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Dev Update 22/02

22 February 2019 by vnbhatia@andrew.cmu.edu

Game summary Initially, our design started as two separate concepts: a VR swordfighting game similar to the one in Wii Sports Resort, and a VR castle construction game where the player would build a castle to defend against attacking enemies. A misunderstanding resulted in these two ideas being combined into one, which led us to …

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About This Course

This course is offered by the Entertainment Technology Center as part of the IDeATe Game Design minor.

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