We have a lot to show this week! In fact, this post will be very visual-heavy, showcasing all of the following:
- The Prototype
- Early Art Models
- Design Research
- Coding Progress
- A New Design for the Racetrack
- The Buggy Roster
53-472/672 | Carnegie Mellon University | Spring 2020
We have a lot to show this week! In fact, this post will be very visual-heavy, showcasing all of the following:
Since Sweepstakes is an unfamiliar experience to many, this post will serve as a living reference document to explain any terms that might come up in future posts.
Read more “Buggy100 – Glossary”In this post:
Welcome to the Spring 2020 Advanced Game Studio course website! My name is Trento von Lindenberg, and I will be the producer for this semester’s VR Buggy100 project.
Although this site will be used by other members of the team (including Thomas Corbett, our professor and Executive Producer) for various posts, most of the development blogs you see here will be written by me. Although this post (and the next, for Week 02) are written out-of-sequence, there will be regular posts going live every Monday evening starting next week (on February 3rd) unless stated otherwise.
For now, please pardon the delay as we get settled in to the semester, and I hope you enjoy this peek behind the curtains to see what’s going into this massive undertaking!
Read more “Week 01 – Getting Started, Pre-Production, and Kickoff”