π³π³π³ π€β‘οΈπ³π³π³ Greetings, BANJOS is returning with a final update to our game! The main changes we made were implementing the rest of the UI, adding the endgame state of […]
BANJOS – week 12
π³π³π³ π€β‘οΈπ³π³π³ Hellooo BANJOS is back with a few updates. Following the week before the final release, we have been making adjustments and fixing bugs. Updated Art assets The textures […]
BANJOS – Beta! week 11
π³π³π³ π€β‘οΈπ³π³π³ Itβs time for Beta πͺ π In these past two weeks, BANJOS spent a lot of time implementing the gameplay changes, and UI. Updated Art Assets We updated […]
BANJOS – week 9
π³π³π³ π€β‘οΈπ³π³π³ Weβre back with more updates! This past week BANJOS focused on the gameplay and user interface. LED The first thing we changed was the purpose of the LED; […]
BANJOS – Alpha! week 8
π³π³π³ π€β‘οΈπ³π³π³ Welcome to our Alpha prototype ~ This past week BANJOS has been working on implementing assets and finalizing the building blocks of our game. Programming The programmers finished […]
BANJOS – week 7
π³π³π³ π€β‘οΈπ³π³π³ Hello π£ Over the past few weeks, BANJOS finished major parts, working towards a playable full round of the game. Programming After a long arduous battle with photon, […]
BANJOS – week 5
π³π³π³ π€β‘οΈπ³π³π³ Howdy. Here’s BANJOS πͺ 2nd blogpost! This week has been a bit slow on updates, but we have made some progress. Game Design From our prototype presentation, we received […]
BANJOS – week 4
π³π³π³ π€β‘οΈπ³π³π³ Welcome to BANJOS πͺ very first blogpost! BANJOS plans to create an isometric, sci-fi, one vs. many multiplayer game. This week, our team worked on the story, prototype, […]