Art Work References

“If I Felt Alone, I Was Close: Part III” by Audra Wist (2012)

“If I Felt Alone, I Was Close: Part III” (2012) is the third in a series of three documented performances by Audra Wist. The series consists of the artist performing lip syncs to songs from her adolescence, and always in the midst

/ kramser

“If I Felt Alone, I Was Close: Part III” by Audra Wist (2012)

“If I Felt Alone, I Was Close: Part III” (2012) is the third in a series of three documented performances by Audra Wist. The series consists of the artist performing lip syncs to songs from her adolescence, and always in the midst

/ kramser

“Domestic Tension” by Wafaa Bilal (2007)

For 31 days, Wafaa Bilal lived inside of a gallery space with an internet-connected paintball gun. At any time during the exhibition, visitors to the piece’s website could choose to move and fire the gun.

/ dsakamot

“Domestic Tension” by Wafaa Bilal (2007)

For 31 days, Wafaa Bilal lived inside of a gallery space with an internet-connected paintball gun. At any time during the exhibition, visitors to the piece’s website could choose to move and fire the gun.

/ dsakamot

“Year Zero” by Nine Inch Nails and 42 Entertainment (2007)

“Year Zero” was a concept album by Nine Inch Nails about a dystopian version of America 15 years in the future (from the time of the album’s release). The album itself presented a mostly vague, poetic look into the fictional world; the primary way the story was told was through an alternate reality game.

/ dsakamot

“Year Zero” by Nine Inch Nails and 42 Entertainment (2007)

“Year Zero” was a concept album by Nine Inch Nails about a dystopian version of America 15 years in the future (from the time of the album’s release). The album itself presented a mostly vague, poetic look into the fictional world; the primary way the story was told was through an alternate reality game.

/ dsakamot

“Remote Theatrical Immersion: Extending Sleep No More” by MIT Media Lab’s Opera of the Future group and Punchdrunk (2012)

“Remote Theatrical Immersion” was an experimental collaboration between MIT Media Lab and Punchdrunk to explore ways to make the experience of an audience member at a show like “Sleep No More” more uniquely affected by their actions.

/ dsakamot

“Remote Theatrical Immersion: Extending Sleep No More” by MIT Media Lab’s Opera of the Future group and Punchdrunk (2012)

“Remote Theatrical Immersion” was an experimental collaboration between MIT Media Lab and Punchdrunk to explore ways to make the experience of an audience member at a show like “Sleep No More” more uniquely affected by their actions.

/ dsakamot

“Sanctum” by Juan Pampin and Michael McCrea (2013)

This work explores social media and physical space. The technology used allows audio to be projected towards a moving target; people can be in the same space and have totally different experience. For each viewer, the experienced is customized. The

/ aiott

“Sanctum” by Juan Pampin and Michael McCrea (2013)

This work explores social media and physical space. The technology used allows audio to be projected towards a moving target; people can be in the same space and have totally different experience. For each viewer, the experienced is customized. The

/ aiott

“Blind Sculpture” by Gelitin (2010)

The performers/creators were blindfolded for the entirety of the show. They created sculptures by having assistants who delivered supplies and then helped them make the sculptures. These assistants included prominent artists such as Amy Silman and David Lachapelle. The work space was surrounded by bleachers where the audience sat and observed the process

/ repstein

“Blind Sculpture” by Gelitin (2010)

The performers/creators were blindfolded for the entirety of the show. They created sculptures by having assistants who delivered supplies and then helped them make the sculptures. These assistants included prominent artists such as Amy Silman and David Lachapelle. The work space was surrounded by bleachers where the audience sat and observed the process

/ repstein

“The Monitor Celestra” by Alternaliv (2013)

The Monitor Celestra was a Nordic-style larp (live action roleplaying game) inspired by Battlestar Gallactica that transformed a Swedish destroyer-class battleship into “a real frakkin spaceship.” The game lasted over three weekends, included 389 participants (players) who each paid a fee,

/ judeth

“The Monitor Celestra” by Alternaliv (2013)

The Monitor Celestra was a Nordic-style larp (live action roleplaying game) inspired by Battlestar Gallactica that transformed a Swedish destroyer-class battleship into “a real frakkin spaceship.” The game lasted over three weekends, included 389 participants (players) who each paid a fee,

/ judeth

“YOUARENOWHERE” by Andrew Schneider (2015)

YOUARENOWHERE is a performance piece focusing on the topics of quantum mechanics, time, parallel universes, and identity. Performed almost entirely by Schneider, the piece is notable for its integration of LED lighting, pre-recorded sound, live sound, and (to a lesser

/ bgansky

“YOUARENOWHERE” by Andrew Schneider (2015)

YOUARENOWHERE is a performance piece focusing on the topics of quantum mechanics, time, parallel universes, and identity. Performed almost entirely by Schneider, the piece is notable for its integration of LED lighting, pre-recorded sound, live sound, and (to a lesser

/ bgansky

“Sea Odyssey: Giant Spectacular” by Royal de Luxe (2012)

Sea Odyssey was a massive piece of street theatre created to commemorate the 100th anniversary of the sinking of the Titanic. There are three characters in this story, each one a giant Puppet. Over the course of three days the uncle, girl

/ akiva

“Sea Odyssey: Giant Spectacular” by Royal de Luxe (2012)

Sea Odyssey was a massive piece of street theatre created to commemorate the 100th anniversary of the sinking of the Titanic. There are three characters in this story, each one a giant Puppet. Over the course of three days the uncle, girl

/ akiva

“The Extra People” by Ant Hampton (2015)

A part of his ongoing series of performance pieces (called autoteatro) exploring interaction and “self-sufficient” performance, The Extra People is a site-specific and immersive performance for large theatres, where 15 audience members sit in the seats and watch another 15

/ bgansky

“The Extra People” by Ant Hampton (2015)

A part of his ongoing series of performance pieces (called autoteatro) exploring interaction and “self-sufficient” performance, The Extra People is a site-specific and immersive performance for large theatres, where 15 audience members sit in the seats and watch another 15

/ bgansky