“MR-808” by MORITZ SIMON GEIST (2012)

  The MR-808 is a larger than life physical and robotic recreation of the classic 1980s electronic drum machine the TR-808. Instead of each drum sound being created by a digital sound chip, the MR-808 uses real physical drums that are

/ akiva

“MR-808” by MORITZ SIMON GEIST (2012)

  The MR-808 is a larger than life physical and robotic recreation of the classic 1980s electronic drum machine the TR-808. Instead of each drum sound being created by a digital sound chip, the MR-808 uses real physical drums that are

/ akiva

“#NOWSEETHIS” by Kevin Ramser (2015)

Live visuals for Juliana Huxtable’s DJ set at the Carnegie Museum of Art. The visuals featured live camera feeds embedded in virtual environments navigated live and projected behind the performer.  

/ kramser

“#NOWSEETHIS” by Kevin Ramser (2015)

Live visuals for Juliana Huxtable’s DJ set at the Carnegie Museum of Art. The visuals featured live camera feeds embedded in virtual environments navigated live and projected behind the performer.  

/ kramser

“Roman Tragedies” Dir. Ivo Van Hove (2012)

Ivo Van Hove’s “Roman Tragedies” is a six-hour epic consisting of three plays performed back to back and updated to the era of the 24-hour news cycle. “Political life is a non-stop event,” says Van Hove. “Decisions that change your life

/ kramser

“Roman Tragedies” Dir. Ivo Van Hove (2012)

Ivo Van Hove’s “Roman Tragedies” is a six-hour epic consisting of three plays performed back to back and updated to the era of the 24-hour news cycle. “Political life is a non-stop event,” says Van Hove. “Decisions that change your life

/ kramser

“If I Felt Alone, I Was Close: Part III” by Audra Wist (2012)

“If I Felt Alone, I Was Close: Part III” (2012) is the third in a series of three documented performances by Audra Wist. The series consists of the artist performing lip syncs to songs from her adolescence, and always in the midst

/ kramser

“If I Felt Alone, I Was Close: Part III” by Audra Wist (2012)

“If I Felt Alone, I Was Close: Part III” (2012) is the third in a series of three documented performances by Audra Wist. The series consists of the artist performing lip syncs to songs from her adolescence, and always in the midst

/ kramser

“Emoticam” by Dan Sakamoto (2013)

Emoticam is an application that runs in the background of a user’s computer at all times, monitoring what they type. Anytime it detects an emoticon, or some other expression of real-world emoting, it takes a photo of the user’s face and uploads it to the project website. Visitors can view all images, or choose to filter to one specific term.

/ dsakamot

“Emoticam” by Dan Sakamoto (2013)

Emoticam is an application that runs in the background of a user’s computer at all times, monitoring what they type. Anytime it detects an emoticon, or some other expression of real-world emoting, it takes a photo of the user’s face and uploads it to the project website. Visitors can view all images, or choose to filter to one specific term.

/ dsakamot

“Domestic Tension” by Wafaa Bilal (2007)

For 31 days, Wafaa Bilal lived inside of a gallery space with an internet-connected paintball gun. At any time during the exhibition, visitors to the piece’s website could choose to move and fire the gun.

/ dsakamot

“Domestic Tension” by Wafaa Bilal (2007)

For 31 days, Wafaa Bilal lived inside of a gallery space with an internet-connected paintball gun. At any time during the exhibition, visitors to the piece’s website could choose to move and fire the gun.

/ dsakamot

“Year Zero” by Nine Inch Nails and 42 Entertainment (2007)

“Year Zero” was a concept album by Nine Inch Nails about a dystopian version of America 15 years in the future (from the time of the album’s release). The album itself presented a mostly vague, poetic look into the fictional world; the primary way the story was told was through an alternate reality game.

/ dsakamot

“Year Zero” by Nine Inch Nails and 42 Entertainment (2007)

“Year Zero” was a concept album by Nine Inch Nails about a dystopian version of America 15 years in the future (from the time of the album’s release). The album itself presented a mostly vague, poetic look into the fictional world; the primary way the story was told was through an alternate reality game.

/ dsakamot

“Remote Theatrical Immersion: Extending Sleep No More” by MIT Media Lab’s Opera of the Future group and Punchdrunk (2012)

“Remote Theatrical Immersion” was an experimental collaboration between MIT Media Lab and Punchdrunk to explore ways to make the experience of an audience member at a show like “Sleep No More” more uniquely affected by their actions.

/ dsakamot

“Remote Theatrical Immersion: Extending Sleep No More” by MIT Media Lab’s Opera of the Future group and Punchdrunk (2012)

“Remote Theatrical Immersion” was an experimental collaboration between MIT Media Lab and Punchdrunk to explore ways to make the experience of an audience member at a show like “Sleep No More” more uniquely affected by their actions.

/ dsakamot

“#hamlt2k14” by Will Power to Youth (2014)

I have been working as the playwright/writing mentor and sometimes program director for Will Power to Youth (WPY) at Shakespeare Center LA since 2005. WPY is a youth employment program. LA teens and young adults are hired to work full-time for 7 weeks to collaboratively create an adaptation of a Shakespeare play.

/ judeth

“#hamlt2k14” by Will Power to Youth (2014)

I have been working as the playwright/writing mentor and sometimes program director for Will Power to Youth (WPY) at Shakespeare Center LA since 2005. WPY is a youth employment program. LA teens and young adults are hired to work full-time for 7 weeks to collaboratively create an adaptation of a Shakespeare play.

/ judeth

“Sanctum” by Juan Pampin and Michael McCrea (2013)

This work explores social media and physical space. The technology used allows audio to be projected towards a moving target; people can be in the same space and have totally different experience. For each viewer, the experienced is customized. The

/ aiott

“Sanctum” by Juan Pampin and Michael McCrea (2013)

This work explores social media and physical space. The technology used allows audio to be projected towards a moving target; people can be in the same space and have totally different experience. For each viewer, the experienced is customized. The

/ aiott