Course Guide

This project-oriented course brings art and engineering together into making machines which are surprisingly animate. Students will iterate their concepts through several small projects focused on using embodied behavior as a creative medium for storytelling, performance, and human interaction. Students will learn skills for designing, constructing and programming simple robot systems, then exploring their results through exhibition and performance. Technical topics include systems thinking, dynamic physical and computational behavior, autonomy, embedded programming, and fabrication and deployment. Discussion topics include both contemporary kinetic sculpture and robotics research.

The current version of this course is available at The Fall 2015 Course Guide is the public content of the course as shown on the 16-375 site. The non-public content in the Lab Manual is hosted in the Course Git Repository. For reference a Search Page and Index are available.