SketchSpace: Designing Interactive Behaviors with Passive Materials
A common disadvantage of tangible interaction is that the behavior of interface is limited to its physical form/characteristics and is usually not generally applicable. This solution tackles this problem by turning any passive objects into a control input device using a camera recognition and a 3D projection mapping so that the user can take advantage of unique tangibility of each object. It would be interesting to have a massive collection of tangible interactivities based on the object image database, and the user is capable of customizing tangible interaction at scale.