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Rabbit Hole #2

Designing Gamified Patron Program for Museum

Walking into a museum, what is your likelihood to go straight to the console and make a donation? The chance is pretty slight. Research in museum fundraising studies has shown that donation does not come naturally, rather it needs to be nurtured. No matter how large or how small the donation is, it requires the […]

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Rabbit Hole #2

Successful NFT Collections Offer More Than Art

The NFT Market – Why talk about it? To put it simply, nonfungible tokens (NFTs), are assets one can buy on the blockchain. In the arts administration space, the debate about the role of NFTs in our scope is alive and well. On one hand, there is the argument that NFTs are a new frontier […]

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Rabbit Hole #1

Gamification in Arts: Why and How?

A brief history of gamification Gamification, in the most well-known and basic definition, is “the process of adding games or game-like elements to something (such as a task) so as to encourage participation” The definition of gamification may vary between people and situations, but the core is to utilize concepts from game development to solve […]