The art industry has already accepted and applied Virtual Reality (VR) in their daily life! VR conception and comparison with AR, MR, XR Virtual Reality (VR) is a kind of immersive experience which also called computer-simulated reality. It refers to computer technology that uses realistic headsets to produce realistic sounds, images, and other sensations to […]
Tag: VR
Gamification in Arts: Why and How?
A brief history of gamification Gamification, in the most well-known and basic definition, is “the process of adding games or game-like elements to something (such as a task) so as to encourage participation” The definition of gamification may vary between people and situations, but the core is to utilize concepts from game development to solve […]
Virtual Reality has been an ongoing trend in the art world. While more and more museums adapt to VR technology, some among them have gone one step further — they do not exist as a physical entity at all. This study reviewed three digital museums, each taking a different approach, and oriented with different techniques, […]
Virtual reality, or VR, has quickly become a mainstay for exhibiting arts and cultural organizations. When looking at it as a concept, “VR has the potential to simulate imaginative and existing physical environments along with their processes. The simulations can be tuned to a highest level of multisensorial realism in order to affect users’ visual, […]
VR has been around for a long time, and many different industries have adopted it as a tool. As it’s made its way into the performing arts space, theater has used it to enhance what’s being presented onstage. Thus, a whole new branch of theater has emerged, with a very different audience experience from ‘typical,’ […]