End-Of-Semester Plan

I’ve been struggling to come up with interesting projects or endeavors these past few weeks, although I’ve been hoping that I will arrive at some interesting discovery as I experiment with a few things.

One of these things is an Intel RealSense Depth camera (borrowed from the studio), which I’ve been working on ways of moving camera data, live or recorded, to work with Unity. I had a few ideas about ways of algorithmically distorting this depth data, and warping the interaction between the camera’s sense of space and time.

Less related to “capture” is a speed tufting tool that I’ve been learning to use, which I will be rigging to do tufting automatically within 2D coordinates. I’ve had an idea for a while of creating a live interaction between performance or world movement and embroidery or other forms of textile fabrication. I was thinking this would be possible using the depth camera, which does a good job of interpreting 3D activity, and whatever configuration of motors I decide on for the project. This is a concept that I have been considering working into a final project for another course I’m currently taking, algorithmic textiles, which would involve writing path algorithms specifically catering to the automated tufting system.

Aside from these, I have found the offerings so far to be refreshing and stimulating exercises, so I wouldn’t mind continuing with a set of those as I work on some of this stuff.

 

Author: Huw Messie

http://messie.art.blog