I was inspired by the self-contained on-skin pcb for the hand, where placement of electronic components are separated into individual PCB islands, then distributed over the body surface, and connected through a novel skin-wiring approach that deposits conformal multi-stranded metallic wires on thin silicon substrates through a sewing-based technique. The similar approach of creating PCB
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Research Study: A
I would like to construct a dynamic 3D/4D printed sculpture that responds to heat and touch. I want to construct it with multiple pieces and steps so different sections of the sculpture respond to different actions. I want to minimize sensors and actuators, and work on engineering the material to do all the moving on
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Research Study: Part A
I was inspired by one of the papers presented in class by Yanwen: Weaving a Second Skin. I want to take a deep look into the proposed on-skin interfaces through weaving and further explore the domain of integrating circuits into weaving to invent novel interaction/sensing technology . For the artistic objective, I’m curious to see
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Exercise 7: Research Study Part A
The question that emerges from my last assignment is why should we design responsive and interactive spaces, and how might we create these types of designs? Man-made environments have long stayed static and dominated by the visual elements. Integrating interactive components can change the passive relationship between people and space to an active one. Large
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Research Study: Part A
A question that I’ve had throughout this course is how might we design an experience that presents a low barrier of entry to develop an understanding of soft robotics for younger audiences? Earlier explorations of soft lego research and pneumatic interfaces within soft robotics literary search as well as design searches of how electronics/tech is
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Research Study
I want to explore how strange it would be if we lived life using digital gestures we’ve learned to navigate our mobile devices. A final piece could manipulate the participant’s vision using mirrors, focal lenses, etc. This project is inspired by the comedic idea of navigating our world using gestures that seem unnatural in a
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Research Study: Revisiting a Previous Project
Two years ago, with another student, I built a robot to lick lollipops. The robot functions, but I think more can be done with the concept; the piece consistently elicits references to the 1970 Tootsie Pop commercial (the one that posits the question about how many licks it takes…) from those I’ve shown it too,
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Part A: Idea + Questions
Overview:The project I want to work on is a mechanism that takes a user’s movement as the primary input and abstracts it into the paint on canvas based on movement speed, sharpness, and direction. The output wouldn’t be paint splatters but a predetermined visual where the “sloppiness” or “cleanliness” of the strokes and color usage
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Exercise 6
WeatherWorlds: Body & Space at the National Children’s Museum https://www.design-io.com/projects/weatherworlds Weather Worlds is an interactive installation that allows kids to immerse and experience a dynamic environment with “superpowers”. Using their body, children can conjure a storm, release a twisting tornado, or rain down bolts of lightning from their fingertips. The connection of visuals on the
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Exercise 6
Lumen is an immersive interactive installation created by Jenny Sabin Studio. It was exhibited at MoMA PS1 as the winner of the Young Architects Program in 2017. The digitally knitted structure uses responsive textile that can emit glowing color at night by absorbing sunlight throughout the day. The installation was created with the concept of
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