LO: Generative Art

After looking at many different artists and artworks, I was very fond of Jessica Rosenkrantz’s generative art. Something that I really admired and stood out to me about her artworks is that the shapes she makes are very organic. It almost seems like they didn’t use an algorithm and that Rosenkrantz created the shapes herself. The way that she gets inspired from natural phenomena and uses technology to create computer simulations is an interesting juxtaposition. Another thing that I admire about her artworks is that the artworks Rosenkrantz creates come in many different forms such as digital art, product design, puzzles, accessories, and statues. The algorithm that she uses combines scientific research, computer graphics, mathematics, and digital fabrication. Rosenkrantz crafts computational systems that create a myriad of unique patterns and shapes instead of just designing them. She translates scientific theories and models of pattern formation into algorithms that eventually create an interesting design.

Jessica Rosenkrantz, Floraform, 2014

Floraform

LO: Generative Art

Emilio Bustamante

Section D

Sunrise Tower by Zaha Hadid architects

Parametric architecture in my opinion is one of the best
representations of generative art. Architects now at days
use different programs where parameters such as numbers
and commands are connected to create different forms and
patterns. This type of design process allows for easy and
fast modification. It also allows for connecting different
elements throughout the design making it more efficient.
A good example of parametric architecture would be the work
by Zaha Hadid architects. Their work reaches a level of
complexity and variety that would not be possible or hard
to do without the help of computer algorithmic calculations.
In my opinion, their best design would be the proposed Sunrise
Tower in Kuala Lumpur Malaysia. The design overlays a pattern
in its form to create one of the most unique facades. Parametric
design has also been a crucial design element for some of my
architecture projects.

Parametric Skins – Sunrise Towers by Zaha Hadid Architect

LO: Generative Art

I am looking at LIA’s artwork Nine Suns. This generative artwork is a video exclusively made with shades of red. Translucent arcs and lines of red overlap each other and create interesting images for the duration of the video. I admire how complex the video is even though it uses very basic shapes and 1 color. The algorithm used for the work is certainly complex, since it needs to generate shapes and move them around for 5 minutes. LIA has many other works with a similar style to this one. It is interesting that even though they are generating the art, their own unique style can still come through. When I first heard about generative artwork, I was skeptical of how a computer could generate anything interesting. LIA’s art has proven to me that this media can be used to create beautiful pieces.

Link: https://www.liaworks.com/videos/nine-suns/

Nine Suns, by LIA, from 2019

Images:


LookingOutwards-02 Dave Bollinger

I really loved Dave Bollinger’s collection of glass like geometric pieces. The pieces look like abstract stained glass, with really natural looking curves and divisions that look like it was shattered. I really like this randomness as it is satisfying how different each work looks while still being part of the same collection, and demonstrates a robust algorithm for randomization with many possible ways the “shards” could have been created. Also, the use of color is really amazing, the way some of the colors fade out looks the same way worn stained glass fades over time. It feels as if the sun is behind the patterns shining through. I admire this use of color because it shows dedication to recreating the effect of real glass and it must have been a complex effect to code. Most of these pieces focus on one color but a few of them have many colors which demonstrates that the algorithm must have been versatile in the way it filled in the shards.

Dave Bollinger

LO: Generative Art

I’d like to talk about a video-game called “Little Computer People,” which is also known as “House on a Disc.” I’ve never played it myself, but I heard about it on the podcast “Wonderful!” — episode 95, around 38:35 — and for some reason I’ve never forgotten it. It’s basically like an early version of The Sims or Tamagotchi, released in 1985, and was credited as a source of inspiration for the making of The Sims (though The Sims came out 15 years later). As the player, you were a researcher observing the little person living in your computer. You entered your name, the date, and the time, so the game would address you in real time. You’d always have a male character assigned to you. And there were 256 possible different names that the character could have. The game play was basically typing in instructions for the person, like “take a shower,” “watch TV,” “play the piano,” etc. If you stopped feeding the character or making him sleep, his smiley face would turn into a frown, and then he’d turn green. The character could also send you, the player, correspondence with his little typewriter, like “Low on supplies,” “Would like to have a party,” “Would like to have a cat,” though there would be no result if you instructed him to have a party or get a cat. He could also initiate a game of poker, war, or anagrams with you. So although the gameplay may seem mundane or like it’s not much content, I myself am really impressed with all the different functions and variables working together to respond to the player’s input. And I imagine there are a lot of if/else if/else statements working together to produce those results as well.

LookingOutwards-02

The australian artist LIA caught my attention. Her works are interesting in that she describes her process of creating art pieces as having a conversation with the program. One project that I liked was called ProximityOfNeeds (2021).

I admire the constant use of a similar motif throughout the video and also that she was able to find a solution through coding of the problem: not being able to get what you want. I suppose that she created a code that stopped looping after each sequence of black material enveloping the red dot. The shapes were random, but all started and ended similarly. It would start at one point in space and then find its way to a red dot. I think that a lot of her works have organic shapes, and that manifested itself in this recent work too.

LO-02 Generative Art

This generative artwork is Probability Lattice by the artist Marius Watz. This artwork was created in 2012 using a 3D printer from a Makerbot replicator.

Probability Lattice by Marius Watz

I admire this artwork as it uses a repetition of geometric shapes on the surface, and the overall dynamics of the form of the piece is created using the geometric surface. Another reason I was interested in this artwork is because I have used 3D pens in the past to create a 3D form with triangles before, similar to the artist’s work. 

The algorithm that generated this work seems like it used the repetition of shapes (triangles) with lengths of the sides that are slightly different for each shape. Because the triangles are created with just the outlines and have no surface area, this results in an interesting combination of positive and negative space in the work. 

Link to artwork

LO2: generative arts

Artwork by Nervous System: ZOETROPES

Zotropes is a 3D-printing project that prints a series of kinetic sculptures that illustrate natural growth processes.
Link:https://n-e-r-v-o-u-s.com/projects/sets/zoetropes/
Video:https://vimeo.com/136939640

I really like how this project integrates art with technology(3D printing) and with nature. I feel like this is an interactive exploration between human, nature, and beauty. I don’t have knowledge regarding the 3D printing process, but what I know is that the project repeats again and again, which is representative of the looping feature that a program has. And I believe that it is a program of 3D drawing, and can be displayed on a webpage. With this program, 3D printing enables the real-life version of the program. The team learned well on how the natural growth processes happen. It is a model that corresponds well to what would happen in real-life. The team’s observation on nature, imitation of nature, understanding of nature are manifested in the program.

Looking Outwards 2


For this week’s looking outwards assignment, I decided to explore Sougwen Chung’s “Drawing Operations”, a piece of improvised drawing collaboration between Sougwen and a robot. The robot is connected to a neural network, trained on Sougwen’s other drawings using computer vision: gestures from her previous works are saved into the neural net’s memory, and analyzed with comparison to other known styles to ‘translate’ the gestures into executable vectors with color palettes that the robot can then execute. The final product is a drawing duet with Sougwen and the robot.
Sougwen wanted to explore the concepts of “ownership” and “collaboration” through this piece. In the drawing duet, the robot and the artist co-create a piece of art, inspired by the artist’s previous work. I am very attracted to this concept, and a really interested in learning more about Sougwen’s other works and exploration of art and labor as a commodity.

Sougwen Chung, Drawing Operations (2014)

Generative Art: Meet Your Creator (2012)

The project that caught my eye is Meet Your Creator, which was a live performance at the Cannes International Festival of Creativity in 2012. As a student in stage design, I found this project particularly interesting, and a little easier to understand from a programming perspective. 

When programming stage lights, we use certain softwares that already contain code for our specific needs, and program individual instructions for each light. These instructions are called cues, and during a live performance, there will be a person operating a console that runs the software, launching each cue throughout the performance.

Meet Your Creator is a little more complex from a design standpoint because this show involved the use of several drones which were programmed to execute aerial movements. I’m not familiar with how these would be programmed, however there is a screenshot from this project showing the software used for the drones, and you can see some ‘else if’ statements!

http://www.memo.tv/works/meet-your-creator/

Memo Akten: Show Director