Blooms are animated sculptures by Stanford professor John Edmark. They are 3D printed pieces that are animated when they are illuminated by strobe lights. This makes these solid sculptures appear soft and alive. The pieces explore growth in nature using progressive rotations of ϕ and Fibonacci. John Edmark’s work explores growth in nature, from pinecones
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Infusing Art with Technology
SplashDisplay is an interactive art piece on temporary display at Kawasaki City Museum. Created by a team of researchers and artists and headed by Yasushi Matoba, a Ph.D. candidiate for HCI at the University of Electro-Communicatuions, Japan. This project utilizes projectile beads on the table to create a real time volumetric display system. When pressured air
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Art + Technology
Anouk Wipprect- Spider Dress I think the artist wanted to make a statement about body language and how it can make us feel, and how we react differently from it. It is also a tangible expression of boundaries. Technology: Proximity Sensors N. Shrivastava, R. Mudumbai U. Madhow, and S. Suri. 2006. Target tracking with binary
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Infusing Art with Technology
Counting memories is a interactive installation by Chiharu Shiota. According to an article by Colossal, Shiota explains in a statement of the exhibition: Each number defines us individually but also connects us universally. Numbers comfort us, we share dates that are important to us, and they help us understand ourselves. Our history is collected through
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Infusing Art with Technology
Hylozoic Soil (1) is a responsive installation piece by Philip Beesley. The work consists of a large, transparent structure suspended from the ceiling with fern-like fronds that respond to human presence. The movement of the leaves circulates air through the space, turning the piece into both a visual and a tactile experience. Like much of
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Exercise 5
Iridescence is a 3D printed collar that responds to the movement and emotions of those around the wearer. The project was commissioned by the Museum of Science and Industry Chicago for the exhibit “Wired to Wear.” It explores how our clothing become a nonverbal form of communication through changes in texture and color.
Exercise 5: Art and Design Inspirations
The French artist Michel Blazy had a few installations using foam. These installations have foam oozing out of bins, or some tall and large structures. Audience can interact with the installation by touching the foam. Creating foam uses simply everyday materials, and the shape of the foams is indeterministic yet expected. There is only control
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Exercise 3: Lateral Literature Search
I found the root paper “Dolphin Sam: A Smart Pet for Children with Intellectual Disability” while searching through papers on assistive soft robots. Dolphin Sam is responsive to the child using sound, vibration, and lights (1). I was most interested in the idea of how an assistive soft robot would use sensing to respond to
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Art & Design Inspiration
Kukkia, XS labsfabric flower with Nitol (shape memory alloy) wires causing shape change. http://www.xslabs.net/kukkia&vilkas/photo.php?photo=kukkia3 article (pg 4-5) https://onlinelibrary.wiley.com/doi/epdf/10.1002/ad.488 I found this piece on XS Labs’ website, then I searched the databases for articles that discussed them, and found the above article that had a piece about using Nitol wire in fabrics.
Exercise 5: Art and Design Inspirations
I just found out about this project by HCII called Wireality. The team has developed a system that helps VR users feel virtual objects: https://dl.acm.org/doi/abs/10.1145/3313831.3376470 The device uses a wearable, modular spring loaded cable system that can control the force upon individual joints in the hand and arm. They can programmatically control the joints based
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