A site similar to Thingiverse, but managed by the National Institute of Health:
https://3dprint.nih.gov/collections/prosthetics
Making Things Interactive, Fall 2019
Making Things Interactive
A site similar to Thingiverse, but managed by the National Institute of Health:
https://3dprint.nih.gov/collections/prosthetics
[EDIT: Sorry, I forgot to mention this earlier. If you could, please, post your comments in new posts in this category instead of posting a comment to this post. ]
tl;dr: Update your profile on the class blog by noon Thursday, post feedback on the reading assignments.
Review Tom Igoe’s page that we looked at in class. Any changes you would make? http://www.tigoe.com/blog/category/physicalcomputing/176/
Read the short story mailed to you tonight.
Ask yourself what skills you have in addition to the pre-reqs:
We’re looking at how we can make physical things more accessible.
We do this by improving the human condition by improving living spaces with tangible interaction design.
Nathan Shedroff’s list of interaction components.
Classic thermostat (temperature sensor and on/off switch) vs. smart thermostat (PID controller https://en.wikipedia.org/wiki/PID_controller or AI google hive mind)
Tangent: explain how PID is different from a sensor + relay
Explain how machine learning is different from PID
Questions:
Physical computing and tangible interaction design are recently created fields but there is a history of how we got here. The key point is the size (scale) of computing hardware
Water powered tools and windmills
beginning of the PID idea, centrifuges to maintain speed in grain mills
Industrial revolution
early punch-card computing
steam engines that can react to malfunctions
sophisticated PID for steam engines
Transistors as second industrial revolution
first computers that didn’t fill buildings
Beginning of HCI
1976: first use of “human-computer interaction” in a published paper
1983: The Psychology of Human-Computer Interaction brings the concept to the general computing community
Early arcade games with haptic outputs/feedback (helicopter game that shakes when you are shot)
Modems and broadband access
Interaction moves from an isolated software package to a network of software packages
People can interact with other people at distant locations
People can interact with systems
Still no physical interaction
Mobile phones
contains sensors, CPU, network access
has output in the form of image, sound, and vibration
Arduino
first affordable, usable embedded controller
opened up a market of input/output hardware
set the space for Rpi, BBB, etc
Five years from now
where we’re thinking in this class
What can we do in this class?
Study physical computing and interaction
Look at near future concepts
Design, build, and demonstrate physically interactive devices and systems
This is where we will document assignments and share notes with the class.