tale-Assemblage

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I used the buildings, cat, and a dragonfly 3D models from David O’Reilly’s Everything Library. Instead of applying the corresponding textures, I decided to manipulate Albedo only, making each object recognizable of its original shape. I left the dragonfly model without the texture (hence keeping the Unity’s default pink “I don’t know what the texture is” look), because I’ve noticed that without the texture, Unity only keeps the shape of the model and doesn’t apply other settings like shadows that make the look of the object 3D.

I personally like the stacking of the buildings (especially the igloo) and the collision between the cat and the dragonfly the most in this assemblage. No particular reason for why.

Still shots: