What I like the most about Lucid Trips is how the game takes advantage of the VR’s hand-tracking abilities to sync with its movement. In an ideal world, VR experiences can be experienced in an infinite space where you’re free to walk around — but that’s obviously not the case for most people. Lucid Trips simulates an “underwater feel” and makes the primary movements be directed by the player’s upper body gestures. Contrasting with VR experiences that relies on body movement or input controls, I believe this creates a more immersive experience because of its clever design.