merlerker-Creature

Common Rumpus

I developed my creature by sketching ideas of how to make a creature-like thing out of 3 rectangles, with some vague ideas for interaction/motion, and then jumping into implementing it. Upon reflection, I think this approach defeated the purpose of the 3-rectangles constraint: I spent a long time thinking about how to make something interesting (statically) with 3 rectangles, when I could have benefitted from thinking of the interaction/animation first, rather than making those interaction decisions on the fly. Interestingly, I wasn’t thinking of it as an interactive animation, but I’m realizing how challenging that is – I have experience making animations, controlling paths, keyframes, and easing, but when that’s all interactive it feels like a very different challenge, because it can happen anywhere on the screen, in any direction.

The interaction I have established creates a relationship that is sort of curious and odd wild creature/observer. The creature is friendly and approaches the mouse with its goofy little bounce, but when you try to “move” toward it, the creature doesn’t let you get too close and starts backing away.