merlerker-Pix2Pix

I spent a few runs learning the “rules” of the kinds of forms and details the model responded to (narrow paths for zippers, loops like in strappy sandals, wavy bottoms for soles…) then tried to figure out how to push them. For facades I followed the rules for the most part, here trying to see if I could believably render a facade upside down. For shoes, I played more with how the language of “shoe-like” contours can be composed in unexpected ways. It seems the more interesting results come from composing familiar details in new ways, as the model responds well to details and composes the image however the input dictates – and this gets at a balance of “crystallization” (human-recognizable details) and “chaos” (unexpected compositions).