I am planning on using the looking glass with Unity for my final project to create a piece that is responsive to the user using the makey-makey.
For my concept, I have recently found myself interested in the immediate as well as ultra-long term effects of nuclear war. I have already produced a couple of projects around this concept in other classes regarding the far end of this timeline, but for this class I would like to address the immediate effects.
The piece will consist of:
- a foggy, dusty environment with particles and debris flinging around the walls of the looking glass
- explosions in the background which may potentially “shake” the camera view of the box, triggered by the makey-makey button
- a person or a couple of people who are coughing, running around, and banging on the glass as though they are trying to escape the environment they are in
- a default position will be to be sitting curled up in the corner looking miserable. Perhaps I will use a webcam to notice when the user comes so the person can look up at them?