For my final project, I am going to use Houdini to make a very short animated scene that involves a character. I hope to use the VR headset as well to be able to quickly sculpt some 3D characters that I can use in the short. I haven’t completely decided yet if I want to bring my Houdini stuff into Unity to make it an interactive project or simply render it in Houdini (maybe both?). I think the most important thing I want to focus on with this project, is just having fun. I’m thinking I’ll end up with something kinda goofy, but we’ll see. At the moment, I want to repurpose this idea I came up with earlier in the semester for this class and make something fun out of it. It will involve using a lot of softbody, springy simulation. I’m not completely sure though if I’m set on this idea.