I was trying to learn GLSL but due to my lack of motivation, I ended up making a project in Blender instead. I lot of what I learned in GLSL actually helped in making this scene, since Blender’s shader nodes are very similar to visually programming GLSL. I tried to do most of this procedurally using the node system (besides the grass), the flowers are made using an SDF I found in the Book of Shaders. Besides GLSL, I tried to explore Blender’s features more such as using particle systems, procedural animation, and using the compositor. As this was kind of rushed I wish I put more details into the scene and used less bloom, but I liked how it turned out.