What: I’m going to use depth analysis to create a “3D version” of 2D printings – which can create a different perspective to experience the paintings in the museums.
Technique: Depth Analysis + Blender
depth analysis can create a really interesting outcome with perspective drawings.
– Test 1
Test2: Edward Hopper
These are some rough drafts I created and tested. One problem is that they are somehow ragged, and might need further editing with the surface details.
I vision the final project could be 1. a combination with AR techniques that people can dynamically viewing the model from multiple perspectives or 2. Transport the blender to unity for 360 experience.