Katrina Hu – Looking Outwards – 12

Project Priors and Precursors

A sample of Greg Borenstein’s game “Sneak

The first artist I researched was Greg Borenstein. Greg Borenstein is a game designer, technologist, and teacher. His work explores game design, computer vision, drawing, machine learning, and generative storytelling as media for play and design. His game “Sneak” is a hybrid digital-physical tabletop game that began as his thesis in the MIT Media Lab Playful Systems group. It attempts to combine the social richness of a boardgame with the systemic complexity of a video game. This is relevant to my final project because I also would like to make an interactive game.

A demonstration of the GROW screencast

The second work I looked at was Moritz Stefaner’s “GROW Soil Moisture Maps.” The GROW Observatory is a European-wide project engaging thousands of growers, scientists and others passionate about the land. They developed the Dynamic Soil Moisture Map as a demonstration of an information service which could be used by farmers, scientists and policy makers for applications in agriculture and climate forecasting. These maps use GROW sensor data combined with satellite data to generate a continuous estimation of water content over a terrain. I admire how they look at real world data. This relates to my final project because it is also about the environment and the wellbeing of the earth.

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