Lo: My Inspiration

Minecraft, a game developed by Mojang Studios and created by Markus Persson to be fully launched in 2011, broke previous standards of what a videogame should be, making its way to becoming the best-selling game of all time. Before the creation of Minecraft, video games followed a precise template where players had to always be directed through a story or adventure. Instead, this game provided a free-range platform that allowed players to create and customize their worlds. Its tremendous popularity in the game industry, along with its far-reaching influence on design, culture, and education, leads me to admire it.

The simple nature of this game is what makes it so astounding. Through large pixelated blocks, players can build endless structures, craft tools, and mine for materials. Engaging in this game allows the user to exercise and improve their spatial awareness, concepts of symmetry and geometry, along with problem-solving skills. It took Markus Persson just a week to create the first version of considerably what is one of the most popular games in history. I believe it was coded through JAVA. Markus was inspired by an existing game called Infiniminer which also used pixelated blocks allowing players to mine and build. I see this computational project evolving into immersive technology such as VR/AR that allows the player to explore their world more actively. With certain adjustments, it can even potentially become a type of immersive 3D modeling experience that may be used professionally!

Work Cited

Fulton, Michael. “Why Is Minecraft So Important?” Lifewire, Lifewire, 19 Feb. 2020,
https://www.lifewire.com/why-is-minecraft-so-important-4027563.
“The Cultural Impact of Minecraft (10 Years) – H20 Esports.” H20 Esports Campus
Amsterdam, 24 May 2019, https://h20.gg/the-cultural-impact-of-minecraft/.

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