Recently, I’ve been interested in photogrammetry, most notably 3D rendering and editing. I’ve gotten a chance to work with photogrammetry in the past, though I’ve been fascinated in implementing these 3D models into graphic design. Lucas Milner, who runs a blog under his name: (lucasmilner.com/180523blog), documents his 3D modeling projects and I’ve found his work mesmerizing. Photogrammetry is used as a quick modeling creation tool, so Milner didn’t spend too much time on this project. Photogrammetry works by taking pictures of an object and scanning them through a software. What one does next with this render is up to the artist. Metashape is a popular program to create these models. Milner used his 3D model in order to create an entirely different shoe design; seemingly inspired by the many elaborate shoe advertisements that we’re often exposed to. This project is a clear example of taking something simple and creating an original, repurposed work out of it. One can use a simple object to create something entirely new and inspirational for their broader audience. This is exactly how art is created: an artist always has an inspiration, and with that they can implement their own vision into the mediums they see fit. Discovering art from other artists is what has fueled my own passion for creating, and I hope to be that inspiration for someone else, as well.