The project that’s inspirational to me is a project done by a CMU Architecture student Madeline Gannon. Her project Reverb is a context-aware 3D modeling environment that allows you to create ready-to-print wearables that are based on your own body. Reverb employs computer vision, digital design, and digital fabrication techniques to translate your real-world hand gestures into intricate geometry that can be printed and worn on the body immediately. It employs a chronomorphologic modeling technique to generate complex forms quickly around a 3D scan. I picked this project because I’m interested in fashion and accessories and it’s interesting to see computational algorithms being applied to these fields in ways that we never expected. The modeling interface uses a three-phase workflow — 3D scanning, 3D modeling, and 3D printing — to enable a designer to craft intricate digital geometries around pre-existing physical contexts. Chronomorphology is a composite recording of an object’s movement. It helps record a full three-dimensional model of the object. The creator’s artistic sensibilities manifest in the final form by aggregating the animated 3D model to create complex geometries around the 3D scanned context.
Project Name: Reverb
Creator: Madeline Gannon
Year of Creation: 2016
Collar Studies & Wrist Studies
Source of Image: http://www.madlab.cc/reverberating-across-the-divide/