I find Filip Hodas’ ability to take characters and images we’re so familiar with out of the worlds to which they belong super fascinating. The Super Mario mushroom and the Gameboy building are some of my favorite of his works.
As someone who struggles with realism using paint/graphite, I’m particularly impressed by his ability to create things that are very much in the world but still have this surreal glow about them. I can’t imagine trying to make work like this at all, let alone on a computer.
I struggled to find a comprehensive online catalog of his work, but this article provides a decent overview of his style.