06-MobileTelematic

This app allows users to create a drawing by requesting various drawings from another user.

https://youtu.be/TT9Irxqh7PI

The app works by using firebase (an online database service) to store drawings and associate them with the user (each user signs in anonymously and is given an id tag).  Each request is also stored in this database. Each time the drawings are updated or the user switches from their drawing board to their canvas, the program checks the creator of said drawing and only draws the drawing on the canvas if it was not created by said user.

Overall, making this app was very challenging. I think I could have simplified my idea a lot more and gotten a much more successful outcome. Though the app does generally what it is supposed to do this comes at the expense of nice UI and presentation.

 

OodBird – soliSandbox

TAP-TAP CAT

This app allows the user to interact with an animated cat and give it instructions using hand movements like swipe and reach. When the app is on and no presence is detected, the title screen will play. Once soli detects a presence, the cat will appear laying down. The user can then swipe left and right to make the cat roll in that respective direction. Swiping up will make the cat sit. If the cat is sitting and the user reaches for the phone the cat will react. If the user swipes up while the cat is sitting the cat will stand on it’s hind legs then return to a sitting position.

video

code

Title screen:

Roll motion:

 

Sit motion:

Stand and alert motions:

OodBird – checkin

CAT

In the game the user gets to interact with an animated cat by swiping to make it do different actions. With the current animations, the user would swipe right or left to make the cat roll over in that direction and taps to make them stand up. However they will be doing no such thing as I broke my code last night. Instead the user can click the right half to make the cat roll right, the left half of the screen to make the cat roll left and drag to make the cat stand up.

OodBird-CriticalInterface

  • Try to talk with a plant. You need something to help to translate. But the plant will keep on growing without your voice, Do not pay attention to those who stand for speaking to the plants. (1-cP)

I really liked this sentence, pertly because of the strange grammar and partly because I think it says a lot about the importance of the individual when it comes to interaction with art and the interface.

Like a plant, interactive art can live and grow and exist without the use of a human being, and sometimes the impact of human interaction on a piece is simply what the human gains from it, but it can have no effect on the actual piece itself. When creating interactive interfaces it is important to consider and rethink what our interactions actually mean and how they exist in relationnickname-CriticalInterface  to the people who use it.

OoodBird-sketches

Cat Petting Simulator:

I love cats, and have been feeling very deprived of cats, so I was thinking of making a program that simulates the feeling of petting a cat. Tapping on the screen will make the cat move either on its stomach or back (tapping in a very gentle non violent way) and swiping left or right will allow you to pet the cat causing it to make a purring sound in response.

Space explorer:

This project is meant to focus on the satisfaction that comes from spinning an object, in this case a globe.  The user can tap to generate a new planet it will have random facts or possibly real facts about this planet (depending on how hard each option is to implement). The use swipes to left or right to make the planet spin and can enjoy it more that way.

Task manager:

This will be a way to organize someone’s calendar. The tasks will appear in order of most to least urgent and by tapping on will be able to switch to the next task. swiping left on a selected task will archive it and swiping right will allow you to create a new task that will automatically be set to 10 minutes after the one currently selected. One can of course manually change the times and events. This is designed for daily tasks (in a more implemented version for example it could appear on a home screen or something).

OodBird-LookingOutwards03

I must admit what compelled me most about this project was the visuals, both in the way it was documented and in the way in the sculpture itself. The lighting reminds of old movies with very harsh and artificial lighting and also desaturates all the colors making everything almost like a black and white film. I do not know what this would look like in person but in the documentation it looks very beautiful and compelling.

I think the construction of the piece is also interesting. The way the light reflects off the bottles makes them look like glass and gives them a sort of superficial or artificial elegance. Like they are being disguised as glass.

I appreciate the functionality of this piece as a sort of giant clock. Its subtle way of showing the passage of time really makes one think about our own lives.

Oodbird – clock

https://editor.p5js.org/arenouf/sketches/xqsfDmfB7

For this project I wanted to focus on the relationship between time and work, especially as it pertains to art and craftsmanship . A lot of how I measure time is based on how much work I have done or the speed at which I do work, especially given the unstructured nature of online classes.

One of the things I wanted to focus on was the human aspect of time, and i wanted to try to work against the mechanical and impersonal feeling of both clocks and computers. For this reason I became very interested in medieval text illustrations called illuminations. These illustrations feel extremely personal and when looking at a text featuring one of these, the amount of time put into them is very apparent.

sketches and planning:

 

After spending  a lot of time planning out images and compositions that could work with the setup we were given for display. The final clock was created. There 23 different illumination illustration that cycle(one for each hour of the day). The writing on the chalkboards is reset ever minute and the letters cycle from left to and top to bottom every second.

03-Timekeeping

I was externally shocked to learn about how bad (mathematically inaccurate ) our way of measuring time is. It is clear by the presentation that time, as we recognize it, is an extremely mathematical process that started out as basic observation.