lampsauce-Assemblage

I used David O’Reilly’s Everything_Animals and Everything _Furnishings Assets. I think the lighting and materials could have been much better. I think that the way the assets are combined are a bit boring, but there are some good aspects (such as the penguin with the ribcage). Also, I think I fell for the common trap of making the composition very ‘front-facing’ in that there is only one-ish interesting sides.

yanwen-Assemblage

Still Image
GIF converted from Unity Recorder video

I used utensil models and low poly grass model from turbosquid, and combined them with the hemisphere landscape I created in Rhino. For the lower half of the ground I used texture from texturehaven, and the rest of the models with unity’s own materials (and ended up editing around the diffusion light for the materials).

thumbpin-Assemblage

When I first attempted this exercise, I combined a few models that I liked that had very different textures (hand-painted, photoshop gradients, made with photogrammetry). I didn’t like the way that looked, so I looked for new models that had more similar textures to combine. My favorite model here is the Lotus Shoe (center) because of it’s unexpected shape (I didn’t know it was a shoe at first, I saw a nice cloth blob). I really enjoy models with drapery or cloth. I liked combining the models in Unity and playing with more plausible vs. less plausible setups, and I ended up keeping it simple with 3 models in a vertically oriented sculpture.

mokka- Assemblage

I used David O’Reilly’s Everything Consumables libraries and took some things and also deconstructed a model of Turtwig(a Pokémon) and assembled them together which soon became an odd bird that has the eyes of a pigeon.

My Unity Recorder would either crash the whole program or would produce empty files so I just had to manually pan around the model… 🙁 (Hoping to fix this issue soon)

mokka – UnityScripting

  1. Horizontal Movement with Boundaries
  2. Launching a Projectile
    Proof of DestroyOutOfBounds on the Animals
  3. Random Animal Selection
  4. Spawn Animals at Intervals
  5. Primitives

tale-Assemblage

Gif:

Video:

Comment:

I used the buildings, cat, and a dragonfly 3D models from David O’Reilly’s Everything Library. Instead of applying the corresponding textures, I decided to manipulate Albedo only, making each object recognizable of its original shape. I left the dragonfly model without the texture (hence keeping the Unity’s default pink “I don’t know what the texture is” look), because I’ve noticed that without the texture, Unity only keeps the shape of the model and doesn’t apply other settings like shadows that make the look of the object 3D.

I personally like the stacking of the buildings (especially the igloo) and the collision between the cat and the dragonfly the most in this assemblage. No particular reason for why.

Still shots: