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aeroMORPH

AeroMORPH, a project created in the MIT Media Lab is a project that explores the creation of 3D elements through 2D materials at the intersection of origami and machine learning. The project implements many elements of art and math, where knowledge and skillsets in geometry, origami, and digital fabrication combine in creating interactive wearables and industrial design with precision.

I find this project to be fascinating and one which stands out from other projects in the way origami, a historic and traditional Japanese art could be used in industrial design. I really enjoy seeing classical techniques that are centuries old in application with today’s technology, where something like AeroMORPH can utilize the art and efficiency of origami and the creation of something ergonomic, crafty, yet elegant.

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Hannah Perner-Wilson, high/low tech wearables and textiles hacker

Choosing a piece from Hannah Perner-Wilson’s repertoire was really difficult because I think she makes some really interesting work. One of the articles linked mentioned the propensity of gloves as an area of study for physical computists(?) and I saw that reflected in her work in a really fun way but I ended up choosing this really simple project and more “functional” project.

I find this piece of work incredibly interesting for three questions/points of explorations it proposes for me: interface, surveillance and ownership.

So I did the readings in a different order, and I read the manifesto first and I think a lot about the reasons we as humans often have a little bit of nostalgia towards analog technology that didn’t have as many augmentative agents as we do now, it also didn’t have as complicated and developed forms of tracking us. It wasn’t an absorbing mode of social media. And what fascinates me about this project is the turning of this sort of digital horror to a self made system. It is interesting to me, reading her process in trying to make this phone functional for her and detailing the many interface problems it presents.

It’s functional, but not perfectly so. It’s inconvenient, but in the way that’s only noticeable through the passage of time and the development of new technologies and thorough interface agents.

 

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Sachiko Kodama & Minako Takeno’s “Protrude, Flow” // 2001

This work is an interactive installation that expresses a man’s desire and passion for life, and moves like our instinctual feelings – unlike machines, this installation reminds us of the energy pulsating in our own body. It was created using a black magnetic fluid that is manipulated through sound. The fluid’s movements are due to changes in a magnetic fluid produced by several electromagnets installed above and below. Each electromagnet’s voltage is controlled according to the sound input of the spectators’ voices in the exhibition space by computer processing, making the fluid pulsate like a living being. Specifically, the sounds are captured by microphones hanging from the ceiling, then a computer converts the sound amplitude into electromagnetic voltage, determining the strength of the magnetic field.

What I found interesting about this project were the forms that were created through people’s voices. Although the artists said it was supposed to mimic the energy pulses of a living being and express man’s desires, I didn’t really get that feeling from watching the videos and seeing the images. To me, it seems like particles and individual parts forming into one whole individual being/form – focusing on creating societies, one together form. The installation is really mesmerizing and the landscapes formed are so interesting to watch. The fluid forms spikes but the multitude of spikes throughout the work end up being super organic and fluid.

Still image of the installation

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This piece from Sofia Crespo’s Instagram is a video of images made of tiny images. This first frame is the most appealing to me.

I selected this piece because Sofia Crespo’s use of tiny tiny images gives this piece tactility and texture that I didn’t know was possible in computationally generated art; this frame in particular looks like it was woven or embroidered.

that.https://www.instagram.com/p/B5XpNshIdnw/?utm_source=ig_web_copy_link

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Hand curve test #openframeworks

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I really like this project by Zach Lieberman because it’s just a really interaction. I appreciate how simplistic it is, yet it’s a intriguing graphic that makes me want to stare at it– I believe that quality partially comes from the interaction between digital graphic and actual video.

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This is an art piece made by Manolo Gamboa Naon, titled CUDA.

Among many of Manolo Gamboa Naon’s generative artworks, I found this piece mesmerizing in such way the geometric shapes and soft yet distinctive colors blend so well. There isn’t a specific pattern unlike many of other works he has done, yet this piece exerts its own unique character and mood that makes me feel comfortable looking at the work. I also like the co-existence of the bigger smooth circles & curves and the smaller/shorter crisp lines & angles.

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Generative Art Deep Dive – Zachary Lieberman

I am really drawn into the shape of the gradients in motion, where the shape sort of mimics how a submarine light shines underwater; the light becomes muffled and takes a softer form. The way the “submarine light” appearing objects bounce from positive form to negative form is such an interesting visual, and the way it transforms from light to dark and dark to light in a revolving pattern generates a 3-dimensional creates a space that is so simple yet complex and mesmerizing at the same time.

Zachary Lieberman’s “Gradient work”

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Gradient work #openframeworks

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