junebug-meander

I loved reading about Hodgin’s process of creating this work. Similar to my Looking Outwards on Manolo Gamboa Naon, I love it when artists attempt to recreate nature and mother earth with computation and technology. Breaking down how mother nature works by formulas, points, and vectors and the contrast of philosophy and process really fires me up in a good way. I learned a lot of things from his process because I feel like I lost a lot of my coding skills after taking a year break from coding, but watching his beautiful work come to life motivates me – such as his process of thinking through how to create oxbow lakes by isolating two collision points and turning it into its own curve segment or using Voronoi fracture to turn the background plane into smaller polygons. His background map was similar to what I wanted to create in my grid-plan city map but I couldn’t think through how I could code that out.