axol-soliSandbox

(backup link: https://vimeo.com/467470357)

Glitch Project Link: https://glitch.com/~a-nervous-chicken

Presentation mode: https://glitch.com/~a-nervous-chicken

It’s a chicken, it gets nervous when you get too close to it. 

The chicken is constructed through particles and springs, which gives its bouncy quality. Upon sensing human presence(Soli event presence), the chicken perks up and becomes alerted. You can slap the chicken (Soli event swipe), and the chicken will get shoved around and screams.

It’s a simple concept, and I wanted to focus on giving some character to the chicken, and making it chubby and lovable. I created a throwaway program that I can use to design the chicken and export it as a JSON file, and then there’s the actual program executing all the particle and spring motion. I’ve learned a lot about particles and timing animations while making the project, and it was super interesting to work with the Soli system. When I told my roommate to walk close to the phone and the chicken perked up she was super surprised on how it was able to know, so that was a really fun 😀

(more documentation)Spring system:

Chicken Maker(different color used to encode different body parts):